When are they going to fix Hammer?

Discussion in 'Mapping Questions & Discussion' started by bob+M|M+, Apr 28, 2008.

  1. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    197
    I'm aware that TF2maps.net wrote a letter to try to fix some issues. Is it already sent? Are you still adding bugs to the list? Are they really going to fix it? How much long do we have to suffer?

    I really want my func_rotating for my next jump map =(
     
  2. Narkissus

    Narkissus L5: Dapper Member

    Messages:
    228
    Positive Ratings:
    9
    Doesnt func_rotating work now?
     
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    Nope, sadly. Check that thread full of 'broken' features of hammer specifically for TF2
    (func_rotating being broken is strange because they use it in gravelpit and 2fort and posibly others)

    I suspect an update will be churned out a few weeks from the goldrush release
     
  4. Foreverkul

    Foreverkul L4: Comfortable Member

    Messages:
    157
    Positive Ratings:
    14
    Well, I think Valve probably uses a more professional version of hammer to make their stuff. Whats really odd is that it rotates but doesn't LOOK like it rotates.
     
  5. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    aye, and props can't be parented to it so no rotating radar for us :'(
     
  6. phatal

    phatal L6: Sharp Member

    Messages:
    259
    Positive Ratings:
    21
    It does.
     
  7. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    wait... since when? how did I not know of this!?!

    /me scribbles on a post-it "test out func_rotating you whore"
    /me sticks post-it to computer screen so I'll see it tomorrow
     
  8. dirtyminuth

    dirtyminuth L5: Dapper Member

    Messages:
    221
    Positive Ratings:
    14
    Valve has been stealth fixing / adding features. Func_rotating should have been one of the fixes, and stealth additions include return timer fields for item_teamflags. Check the Letter to Valve Thread for these changes.
     
  9. bob+M|M+

    bob+M|M+ L6: Sharp Member

    Messages:
    348
    Positive Ratings:
    197
    I couldn't get func_rotating to work. It will rotate the player but not the brush
     
    Last edited: Apr 28, 2008
  10. Foreverkul

    Foreverkul L4: Comfortable Member

    Messages:
    157
    Positive Ratings:
    14
    Um, no it doesn't.
     
  11. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

    Messages:
    234
    Positive Ratings:
    52
    Same here, it moved me around, but the brush stayed where it is.

    That was a while back though.