KotH Wheelhouse b3

A small KOTH map around a watermill.

  1. Yrr

    aa Yrr An Actual Deer

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    Wheelhouse - A small KOTH map around a watermill.

    This is my first attempt at mapping for TF2, so I'm starting simple with a fairly small KOTH map.

    Really looking for feedback on what I'm doing wrong and what I'm doing right.

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
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  2. tyler

    aa tyler snail prince, master of a ruined tower

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    From the screenshots, this looks really well put together for a first map! Well done! The mid point area does look really cluttered, though. And I am sure some layout issues could be found during a playtest ;) It looks like you compiled with HDR--don't bother for alphas, as it just complicates the release process and often makes dev textures look way too bright.

    You should join the Steam chat right now, if you can--they've been talking about starting an impromptu test up soon, you could get it tested pretty quick!
     
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    You have to be kidding me.

    I'm currently making a map called koth_wheelhouse since it's based around a water wheel; i procrastinated and was about to release it later this week

    what am I supposed to call it now?


    You dont even have a wheel in your map :mad: (judging by screens)

    The backup name was wheelhaus, but yours is koth too... damn it.
     
  4. Yrr

    aa Yrr An Actual Deer

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    There's a placeholder brush one next to the point.

    I'm thinking I might make it rotate at a later point, so that you cant camp above the point.
     
  5. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Very well then, carry on.

    I'd take any of your rejected names, since "abandoned riverway" just isn't that catchy
     
  6. phi

    aa phi For Whom The Sorrows Sing

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    Deer furry best furry

    Map looks a little cluttered prop-wise around mid but that should be able to be worked with pretty easily. Looking forward to playing it.
     
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  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    From those screenshots it looks like mapping just may be in your Wheelhouse.
     
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  8. Yrr

    aa Yrr An Actual Deer

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    • Opened up point to outside area
    • Removed some of the interior clutter
    • Widened river and provided easier exit possibilities
    • Finally got the wheel to spin (It'll kill you if it hits you tho)
    • Fixed some clipping issues
    • Nobuilt the riverbed

    Read the rest of this update entry...
     
  9. Yrr

    aa Yrr An Actual Deer

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  10. OctoBlitz

    OctoBlitz L4: Comfortable Member

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    I actually think Yrr can bring this back from the dead..
     
  11. Yrr

    aa Yrr An Actual Deer

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  12. OctoBlitz

    OctoBlitz L4: Comfortable Member

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    Dunno... I kinda think all maps have potential... just remove the parts you see as bad and start over per say...
     
  13. Yrr

    aa Yrr An Actual Deer

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    i mean it was literally my first attempt at tf2 mapping i didn't understand anything about designing a level for it

    its underscaled and the concept itself is flawed enough that i'd need to start the layout over from scratch, and the gimmick isn't even a good idea


    but it lives on in an overlay on bagel :)
     
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  14. norfolk terrier

    norfolk terrier L3: Member

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    All maps, including maps that are literally just a box with spawns and a point, have potential?
     
  15. OctoBlitz

    OctoBlitz L4: Comfortable Member

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    With love and care put into them? yes. As long as it's fun and people like to play it.
     
  16. Muddy

    Server Staff Muddy Muddy

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    *respectfully disagree*

    Anyway, ultimately it's up to the map maker if they want to continue a project or scrap it. Not much point trying to convince someone to continue something they abandoned many months ago literally over a year ago
     
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    Last edited: Nov 7, 2016
  17. MaccyF

    aa MaccyF Notoriously Unreliable

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    huh, i remember imping this all that time ago. Never realised this was one of yours.