I'm making 2 parts to my map, one of them has normal lighting around an area, and another has some extreme brightness issues. Not quite sure what's going on here. I need the bright area to look like the normal area in terms of lighting. Bright Area Normal Area The bright area is contained in a box of translucent white textures. Notice how there are some silhouettes of blocks in the background of the bright area? That's the skybox. Is it possible to get rid of the view of the skybox? I could fix this problem myself if I knew how to eliminate vision of the skybox zone.