i saw this and was tentatively hopeful. if the game could hold 10 cps, i could make rollout work using true multirounds very easily. due to the global index limitation on plr, using 10 becomes necessary, otherwise i could use 6, and share them between rounds. but i want to know if anyone knows any particular or tangible reasons for this hardcoded limit. it's been brought up before i know, but i've never seen an adequate justification forit.