- Dec 16, 2008
- 818
- 245
Added a HUD element for hybrid CTF & CP maps.
- Supports 1 or 2 flags, and any number of CPs.
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.
i saw this and was tentatively hopeful. if the game could hold 10 cps, i could make rollout work using true multirounds very easily.
due to the global index limitation on plr, using 10 becomes necessary, otherwise i could use 6, and share them between rounds.
but i want to know if anyone knows any particular or tangible reasons for this hardcoded limit.
it's been brought up before i know, but i've never seen an adequate justification forit.