What's the correct way of displaying a multiple layer map plan?

Discussion in 'Mapping Questions & Discussion' started by deadsource, Jun 30, 2012.

  1. deadsource

    deadsource L3: Member

    Messages:
    121
    Positive Ratings:
    21
    Je-yellow,
    I have started working on a map plan which consist of 2 layers- the base floor and the upper floor. After a while I thought to myself, "What might be the correct way of displaying two layers of height in one image while keeping it simple to understand for a map maker?"
    While I myself would understand everything in the plan no matter how I'd display it, others, I believe, would sit in their chairs confused and be begging to be killed.
    Any ideas?
     
  2. Schrikvis

    Schrikvis L1: Registered

    Messages:
    37
    Positive Ratings:
    11
    I suggest using transparent color codes on different layers in-image editor.
    Then use a pattern to indicate indoor-outdoor-materials.
    But that's just me, and doesn't work quite as well for tf2 maps if I remember right.
     
    • Thanks Thanks x 1
    Last edited: Jul 1, 2012
  3. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    Out of all the drawn plans I see get posted here, I would say only about 10% get a response. Just do what makes sense to you, make the map in Hammer, then show us.
     
  4. LMFAO

    LMFAO Banned

    Messages:
    131
    Positive Ratings:
    19
    On my failing concept art, I indicate brushes on different layers with a color. It looks fine to me, but hard to read for you.
     
    • Thanks Thanks x 2
  5. deadsource

    deadsource L3: Member

    Messages:
    121
    Positive Ratings:
    21
    Yeah, but how should I display the second layer (second floor) on the same plan?

    I'm working with a friend and we're working with my idea, so I thought I could make an understandable plan for him.

    Edit:
    Oh never mind, I can simply use one pattern for the first floor and another for the second. STUPID me. Thanks Schrikvis ;)
     
    Last edited: Jun 30, 2012
  6. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

    Messages:
    1,470
    Positive Ratings:
    1,363
    When it comes to concept art, what REALLY matters is that YOU can read it. As long as YOU can read it, you can also get whatever you've planned made, and THEN you can show others what your ideas were.
     
  7. Sergis

    aa Sergis L666: ])oo]v[

    Messages:
    1,870
    Positive Ratings:
    1,130
    just yell at him. if he still doesnt understand, yell louder
     
    • Thanks Thanks x 3
  8. henke37

    aa henke37

    Messages:
    1,834
    Positive Ratings:
    420
    I find that the best presentation is to just do two images, one for each layer.
     
    • Thanks Thanks x 1
  9. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,213
    No, no, that's for talking to foreign people. For better explaining an idea, you use vague, ridiculous hand gestures.