Whats the best modeling program?

Discussion in 'Mapping Questions & Discussion' started by Grim Tuesday, May 15, 2010.

  1. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    I have access to:

    3ds max
    Maya
    Softimage (non crippled Valve version)
    Blender


    Which one of the above three is the best for modeling in Source?
     
  2. AgeNt_

    AgeNt_ L5: Dapper Member

    Messages:
    237
    Positive Ratings:
    63
    to me, its 3ds max. since i have done it for 3 years now and im learning it in school. to me its the easiest but to others it may not.
     
  3. Sel

    Sel Banned

    Messages:
    1,241
    Positive Ratings:
    1,119
    3ds max, hands down.
     
  4. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    I have tried 3ds max and blender, and 3ds max is better if you can afford it. Being poor myself I find that blender is a viable option.
     
  5. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    -I nearly died trying to work out how to export in blender.
    -Max does it 100000x easier.
    -I died trying to import decompiled models into blender.
    -Mac does it 100000x easier.
    -I seemed to be the only person alive who prefers blender's UI to Max's (hotkeys >> menus)
    -Softimage screwed me over, fuck it.
    -Only maya/max will give you 'experience with industry tools'
     
  6. Shmitz

    aa Shmitz Old Hat

    Messages:
    1,129
    Positive Ratings:
    740
    I definitely prefer blender's UI to Max's. I can't say I ever had any problems importing or exporting, though that will change soon as I'm trying to learn how to animate.

    The other upside to blender is the ethical consideration. It's free, whereas chances are highly unlikely that most individual hobbyists would be using a legal, paid-for version of Max. Thus blender is the better choice if you're making things for public consumption. (You should still find a way to learn Max though, for YM's last point).
     
  7. Exist

    Exist L6: Sharp Member

    Messages:
    306
    Positive Ratings:
    112

    I loled.

    Though I 2nd that whole maya/3ds thing. Autodesk has great student programs, so if your a student, your in luck!
     
  8. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    I have an Autodesk Student Community free version, so as long as I am using it to educate my self, then it is legal!

    Looks like I will be using Max, then.
     
  9. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    Check out the license, free to use is different from free to use for commercial purposes.

    Thats how XSI screwed me over, it's license says you can't sell stuff made with it, but blender's allows that even though it's free. which is excelent.
    Your max license might not allow you to sell anything you've made in it. Which, depending on what you want, may be a bummer.
     
  10. Mick-a-nator

    aa Mick-a-nator

    Messages:
    640
    Positive Ratings:
    314
    my 2 cents (for what its worth):
    Blender is a great tool if you don't have access to 3ds or Maya, but it is a bitch to get to work with source engine sometimes (but I agree with YM, the hotkeys make a load more sense in Blender than 3ds).
     
  11. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,465
    Once I moved to 3DSMax I never looked back and so I've being using it for 5 odd years now. :p
     
  12. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    The point is that if you don't want to pay a college fund for 3ds max, blender is a viable option. But if you have a few rocket cars lying around, get 3ds max.
     
  13. Passerby

    Passerby L2: Junior Member

    Messages:
    99
    Positive Ratings:
    15
    i find i can get the job done just as well with blender for source stuff, but if you want to do more with modeling than just a hobby you really should be working with 3ds and maya.

    it's the same with any industry,

    if you look at my work, prosumer software like cubase is actually pretty good and it gets the job done but once i started working in audio full time i really needed to invest in a pro tools hd system to keep up with the rest.