What's Less Expensive: Seal Displacements with a brush, or surround the map with a nodraw box?

Discussion in 'Mapping Questions & Discussion' started by Ctrl Alt Defeat, Feb 5, 2016.

  1. Ctrl Alt Defeat

    Ctrl Alt Defeat L1: Registered

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    I'm just curious, as I'm working on sealing a map I'm working on. On the bottom is a fair share of displacements, which obviously don't block the void. So I'm curious to what's better for sealing it this way: Should I just put a small brush below the displacements so they are sealed, or can I just put an entire (hollow) nodraw box around the main map (not a separate skybox area). What's cheaper and what's more reliable?
     
  2. RodionJenga

    RodionJenga L5: Dapper Member

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    Since the general rule is "never surround your map with a huge skybox cube" I'd guess the former. Also if you aren't going to see it, just use nodraw texture
     
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    Last edited: Feb 6, 2016
  3. Turnip

    aa Turnip The 80s Vegetable

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  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Considering the two options, a pack of ramen noodles is the cheapest way to go.

    Jokes aside, just cover up the displacements with a brush. On a brush count scale, which would you prefer; one brush or four?
     
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