EDIT: Okay I think I may actually have done something with the spawn point wrong. Here's what it looks like The numbers represent the respawn area forward spawns are still in the same area, but usually rotated, and at a slightly different place in the area. Here are the properties ============== With my first ever map near ready to be played.. and after working on it all day, this is the only thing wrong right now! The map is a multistage A/D . All the info_player_teamspawn entities work The first spawn (just blu) and last spawn (just red) func_respawnroomvisualizers all work fine. The second and third spawns screw up. When I have made more than one respawnroom trigger, I made it the same name (for instance the final spawn, which works fine). The associated func_respawnroom keyvalue has been triple checked, as is the solid to enemys and solidity The visualizers all disappear when the round has been won. First round: Red, I can change class in spawn, can see my own viz, can go through it. Blu's viz is normal. Blu, I can change class in spawn, cannot see my own viz, can go through it. Red viz appears, can go through it. Second round: It doesnt count as blu's respawn room, and the visualizers become active against blu (locking them in the spawn). The active spawn appears to still be the first one. I noclip out, and the visualizers also lock me out of the third spawn now. As red I can see visualizers for my own spawn, yet go through them. At blu's spawn I cannot see the visualizers, and can not go through them. I can change class normally. On to the final round. As Blu, I can see my respawn viz but go through them. I see red's final spawn viz, and cannot pass. I can change class normally. As Red I can change class normally, not see my own viz, go through them, see blu's viz... and it's hard to tell if I can pass them or not.