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What should be in finished map?

Discussion in 'Mapping Questions & Discussion' started by DataTraveler, Jan 29, 2010.

  1. DataTraveler

    DataTraveler L1: Registered

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    Hi all ,
    I'm close to finishing my first working map in tf2. First of all I want to thank this forum and you all for helping me making my map :)
    Now I still have some questions.
    1. What should be done in every completed map?
    2. How is best to optimize every thing. I know how to use nodraw but I don't understand how to use Area_portal , skip and hint i saw those textures in all normal maps but dont understand that they do :huh: I would like if you show me there i could find tuts or you could explain here
    thanks.
     
  2. Furex

    Furex L4: Comfortable Member

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  3. HeaH

    HeaH L8: Fancy Shmancy Member

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    You should release a alpha version that's not detailed before you make a final version, to test how the map plays
     
  4. DataTraveler

    DataTraveler L1: Registered

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    I already had about 8alphas and tested it with my friends :) now I finished texturing so now it's time for beta :)
     
  5. FaTony

    FaTony Banned

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    Cubemaps, soundscapes, overlays, 3D skybox, HDR, Menu photos, custom menu text, video tutorial.
     
  6. DataTraveler

    DataTraveler L1: Registered

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    Do you have or know were I could find tuts for making good soundcapes?
     
  7. Ravidge

    aa Ravidge Grand Vizier

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  8. DataTraveler

    DataTraveler L1: Registered

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  9. DataTraveler

    DataTraveler L1: Registered

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    could you help me fixing that? why there are cubes on ground? (I have builded cubemaps)
    [​IMG]
    [​IMG]


    Also if you interested in how my map looks like here you go:
    [​IMG]
    [​IMG]
    [​IMG]
     
  10. Mr.Late

    Mr.Late L7: Fancy Member

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    Is that custom ground texture? Try other texture. (And did you put cubemap entities to your map?)
     
  11. DataTraveler

    DataTraveler L1: Registered

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    Yes I did :) . It's not custom i don't use custom textures
     
  12. FaTony

    FaTony Banned

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    It has missing normal map in vmt, use another.