What Map?

Discussion in 'Mapping Questions & Discussion' started by Half-Life_Maniac, May 6, 2008.

?

Which game type would you like to see more of?

  1. CTF

    3 vote(s)
    8.6%
  2. CP

    1 vote(s)
    2.9%
  3. Attack/Defend

    12 vote(s)
    34.3%
  4. TC

    9 vote(s)
    25.7%
  5. PL

    10 vote(s)
    28.6%
  1. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    So I need to make a new map. In fact I'm getting desperate! But as usual, I've no ideas. To start off, I'd like to ask what map types you'd like to see more of. Maybe there's a type you'd reccommend I make. Note that at this point, I'm not interested in making up my own game type.

    While at the moment it's just the game type I'm after, if you do have any actual map ideas (theme, location etc) I'd still love to know.
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    tc for sure, i have only seen one finished tc map, and thats hydro.
     
  3. Bonafide

    Bonafide L6: Sharp Member

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    make a PL map.
     
  4. YM

    aa YM LVL100 YM

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    evryone is making a pl map it seems now, and thats great, but I think we still need more quality dustbowl style maps, the ones I know of: castle, bloodstained, dustbowl (duh), and siege.
     
  5. Narkissus

    Narkissus L5: Dapper Member

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    You said castle twice.
     
  6. tedrock

    tedrock L2: Junior Member

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    was the listing of castle twice intentional?

    Edit: damn you nark!
     
  7. YM

    aa YM LVL100 YM

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    Stop editing my posts when you quote them guys, I clearly said castle, then siege

    see here:-

    /me slinks away into a corner
     
  8. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    why pl, there are enough pl maps going on.
    I'm sure Youme's pl map will be uber duber suber cool :)
     
  9. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    You know, when I saw Youme's error this morning, before others had posted, I was tempted to go grab his ./facepalm link :)
     
  10. YM

    aa YM LVL100 YM

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  11. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    Looks like TC is looking popular at the moment.
    Obviously, that's the game type that requires the biggest map and most time! Urgh.
     
  12. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    *Bump*

    I suppose a PL map could be interesting too!
     
  13. YM

    aa YM LVL100 YM

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  14. PMAvers

    PMAvers L6: Sharp Member

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    I'd love to see someone take another good crack at a one-flag reverse CTF map (where you have to push the flag into the enemy's base to capture). The only one I've really seen is Jinxed, and while it has issues (snipers?), it's still extremely fun to play.
     
  15. phatal

    phatal L6: Sharp Member

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    LOL... youme included his own map. How conceited. :D
     
  16. Gadget

    aa Gadget

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    I was thinking about doing a remake of TFC's map "epicenter" with a TF2 style. Anybody advocating this?
     
  17. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    I was considering remaking that map, since it was one of the ones I enjoyed. Would be great to have someone do it (in TF2 style, like you said). I would never get around to it :)
     
  18. Gadget

    aa Gadget

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    I will consider it for my next project, will be a hard decision because I already got some nice concept for a dustbowl style map worked out. The maps I had most fun with were hunted, avanti, warpath and epicenter. It's sad to me that the warpath remakes don't look so much like TF2 like they could. Also the payload type is kinda nice but it's just not like hunted.
     
  19. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    I'm pretty sure I already saw an Epicentre remake somewhere out there. Though it's likely it was just a direct port of the TFC map. Are all the ents there for that kind of gameplay?

    I know you could easily have the enemy's intel start in your base and the cap point be in their base.. but that's not quite right.
     
  20. Brandished

    Brandished L5: Dapper Member

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    I've experimented with making a reverse ctf, and overall everything worked. The problem I ran into was when you picked up the enemy's intel there's a message that pops up telling you to take it back to your base. I'm not sure how to change/remove it, or if it's even possible to do so.