I'm making this thread to help people find many people's opinions on this gametype's perfect map composition. (Unless someone already made a similar thread)
After walking through pinewood and warehouse, I noticed a same pattern:
1. The map is linear like an actual football field. Sniper sightlines are cut by tall transition buildings.
2. It is generally divided in three areas: (Red Goal Area) | (Mid) | (Blue Goal Area) and the transition between those areas are very short.
3. Seems like the Speed Boosts are generally placed in a way which helps advance or retreat but not in a way to help the bomb go faster. (Well the bomb carrier CAN use the Speed Boost but they are rather disadvantaged by using it. In Pinewood the bomb carrier should take a longer route, and in Warehouse, the bomb carrier is put in significant height disadvantage. So in my opinion, it is safe to assume that the speed boosts are for the others preferably when they are not directly fighting. It can also be said that it was placed to compensate the long travel time.)
4. Height dynamics does not seem too much of a thing in pass maps because warehouse has quite a height difference while pinewood is relatively flat.
5. Looks like Valve is strongly encouraging the use of teleporter in transition areas as the areas with medium metal box are usually enclosed. Sentry farming for both team in these areas looks appropriate. Also, the two maps show lack of metals as there are small metal boxes which are sparsely placed, just enough to give mercs some ammo. (But since mercs drop metals, most of them won't even need to walk around to find ammo.) Engineers are discouraged to farm because Engis do need a good source of metal to farm in the hectic nature of Passtime.
6. (What are your opinions?)
After walking through pinewood and warehouse, I noticed a same pattern:
1. The map is linear like an actual football field. Sniper sightlines are cut by tall transition buildings.
2. It is generally divided in three areas: (Red Goal Area) | (Mid) | (Blue Goal Area) and the transition between those areas are very short.
3. Seems like the Speed Boosts are generally placed in a way which helps advance or retreat but not in a way to help the bomb go faster. (Well the bomb carrier CAN use the Speed Boost but they are rather disadvantaged by using it. In Pinewood the bomb carrier should take a longer route, and in Warehouse, the bomb carrier is put in significant height disadvantage. So in my opinion, it is safe to assume that the speed boosts are for the others preferably when they are not directly fighting. It can also be said that it was placed to compensate the long travel time.)
4. Height dynamics does not seem too much of a thing in pass maps because warehouse has quite a height difference while pinewood is relatively flat.
5. Looks like Valve is strongly encouraging the use of teleporter in transition areas as the areas with medium metal box are usually enclosed. Sentry farming for both team in these areas looks appropriate. Also, the two maps show lack of metals as there are small metal boxes which are sparsely placed, just enough to give mercs some ammo. (But since mercs drop metals, most of them won't even need to walk around to find ammo.) Engineers are discouraged to farm because Engis do need a good source of metal to farm in the hectic nature of Passtime.
6. (What are your opinions?)