- Jan 31, 2014
- 260
- 220
Hi guys. A problem that's been bugging me ever since I picked up Hammer has been alligning textures on slanted surfaces, wether it be a support beam or in this case, metal trim on a ramp. I know how to rotate textures, and I know it's possible to put decimals into the rotation value, but is there a way to get a 100% accurate alligned texture?
Is there some sort of mathematical formula?
Is there an "auto allign" button I'm missing?
Or am I doing things completely wrong?
Here are some images to illustrate what I'm talking about if you haven't picked up by now:
Texture is unrotated and unalligned with the brush
I rotated the texture to the best of my ability (without using decimals) to fit the brush, but it's still really noticeably off. How the heck can I make this perfectly alligned?
Thanks in advance to anyone who knows the answer to this problem. I'm sure it's a very easy fix, but I haven't found an answer on the Dev wiki or here, so I thought I'd ask.
Is there some sort of mathematical formula?
Is there an "auto allign" button I'm missing?
Or am I doing things completely wrong?
Here are some images to illustrate what I'm talking about if you haven't picked up by now:
Texture is unrotated and unalligned with the brush
I rotated the texture to the best of my ability (without using decimals) to fit the brush, but it's still really noticeably off. How the heck can I make this perfectly alligned?
Thanks in advance to anyone who knows the answer to this problem. I'm sure it's a very easy fix, but I haven't found an answer on the Dev wiki or here, so I thought I'd ask.