** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.vmf"
Valve Software - vbsp.exe (Oct 2 2021)
4 threads
materialPath: D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.vmf
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtomud001_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtoconcrete003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2288 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1267 texinfos to 148
Reduced 15 texdatas to 10 (548 bytes to 237)
Writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
Wrote ZIP buffer, estimated size 108810, actual size 107926
11 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross"
Valve Software - vvis.exe (Oct 2 2021)
fastvis = true
4 threads
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.prt
100 portalclusters
180 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 10000
Average clusters visible: 100
Building PAS...
Average clusters audible: 100
visdatasize:3404 compressed from 3200
writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
0 seconds elapsed
** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -noextra "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross"
Valve Software - vrad.exe SSE (Oct 2 2021)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
Setting up ray-trace acceleration structure... Done (8.02 seconds)
527 faces
2365940 square feet [340695360.00 square inches]
287 Displacements
407915 Square Feet [58739844.00 Square Inches]
527 patches before subdivision
21239 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 224940, max 144
transfer lists: 1.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0155 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 2038/65536 40760/1310720 ( 3.1%)
vertexes 739/65536 8868/786432 ( 1.1%)
nodes 369/65536 11808/2097152 ( 0.6%)
texinfos 148/12288 10656/884736 ( 1.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 287/0 50512/0 ( 0.0%)
disp_verts 9807/0 196140/0 ( 0.0%)
disp_tris 13696/0 27392/0 ( 0.0%)
disp_lmsamples 1121664/0 1121664/0 ( 0.0%)
faces 527/65536 29512/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 293/65536 16408/3670016 ( 0.4%)
leaves 371/65536 11872/2097152 ( 0.6%)
leaffaces 240/65536 480/131072 ( 0.4%)
leafbrushes 340/65536 680/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3280/512000 13120/2048000 ( 0.6%)
edges 2011/256000 8044/1024000 ( 0.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3619400/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3404/16777216 ( 0.0%)
entdata [variable] 9024/393216 ( 2.3%)
LDR ambient table 371/65536 1484/262144 ( 0.6%)
HDR ambient table 371/65536 1484/262144 ( 0.6%)
LDR leaf ambient 100/65536 2800/1835008 ( 0.2%)
HDR leaf ambient 371/65536 10388/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/246216 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/181404 ( 0.0%)
pakfile [variable] 107926/0 ( 0.0%)
physics [variable] 2288/4194304 ( 0.1%)
physics terrain [variable] 50325/1048576 ( 4.8%)
Level flags = 0
Total triangle count: 1054
Writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_dublecross.bsp"