What is making this error even work everything is hiden

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
hammerthingi.png
what is making this error
make_triangles:calc_triangle_representation: cannot convert
the fix to this is to delete or hide the props
BUT WHERE ARE THEY???????????

THERE ARE NO PROPSSSSSSSSSS
 

Attachments

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Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
I no longer have any more other problem exept this and so this needs to be the thing that is preventing compiling
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
That error doesn't cause compiles to fail so it might be something else in the vmf which is corrupted.
 

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.vmf"

Valve Software - vbsp.exe (Oct 2 2021)
4 threads
materialPath: D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.vmf
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtomud001_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendconcretetograss001_wvt_patch
Patching WVT material: maps/ctf_dublecross/nature/blendgroundtoconcrete003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2288 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1267 texinfos to 148
Reduced 15 texdatas to 10 (548 bytes to 237)
Writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
Wrote ZIP buffer, estimated size 108810, actual size 107926
11 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -fast "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross"

Valve Software - vvis.exe (Oct 2 2021)
fastvis = true
4 threads
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
reading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.prt
100 portalclusters
180 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 10000
Average clusters visible: 100
Building PAS...
Average clusters audible: 100
visdatasize:3404 compressed from 3200
writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
0 seconds elapsed

** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" -noextra "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross"

Valve Software - vrad.exe SSE (Oct 2 2021)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
Setting up ray-trace acceleration structure... Done (8.02 seconds)
527 faces
2365940 square feet [340695360.00 square inches]
287 Displacements
407915 Square Feet [58739844.00 Square Inches]
527 patches before subdivision
21239 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 224940, max 144
transfer lists: 1.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0155 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 2038/65536 40760/1310720 ( 3.1%)
vertexes 739/65536 8868/786432 ( 1.1%)
nodes 369/65536 11808/2097152 ( 0.6%)
texinfos 148/12288 10656/884736 ( 1.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 287/0 50512/0 ( 0.0%)
disp_verts 9807/0 196140/0 ( 0.0%)
disp_tris 13696/0 27392/0 ( 0.0%)
disp_lmsamples 1121664/0 1121664/0 ( 0.0%)
faces 527/65536 29512/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 293/65536 16408/3670016 ( 0.4%)
leaves 371/65536 11872/2097152 ( 0.6%)
leaffaces 240/65536 480/131072 ( 0.4%)
leafbrushes 340/65536 680/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3280/512000 13120/2048000 ( 0.6%)
edges 2011/256000 8044/1024000 ( 0.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3619400/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3404/16777216 ( 0.0%)
entdata [variable] 9024/393216 ( 2.3%)
LDR ambient table 371/65536 1484/262144 ( 0.6%)
HDR ambient table 371/65536 1484/262144 ( 0.6%)
LDR leaf ambient 100/65536 2800/1835008 ( 0.2%)
HDR leaf ambient 371/65536 10388/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/246216 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/181404 ( 0.0%)
pakfile [variable] 107926/0 ( 0.0%)
physics [variable] 2288/4194304 ( 0.1%)
physics terrain [variable] 50325/1048576 ( 4.8%)

Level flags = 0

Total triangle count: 1054
Writing d:\program files\programy\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp
16 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\decompile\ctf_dublecross.bsp" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_dublecross.bsp"
This is what website what am I use showing to this
https://www.interlopers.net/index.php?page=errors
 

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
some bug but you were right it dont efect the map functionalyty just mine hammer will for same reason make at the end copy file even if it dont do any copy and it works perfectly and can be loaded in game but I was runing (dont run after compiling) and so I thing then that it didnt work and there needs to be a error. I tried deleting hammer from bin and check integrity of files and it didnt work so I deleted the intire bin and chacking it again and it still showing copy file so I delete the intire game and still it shows copy file so I give up I just dont going to have fast thing to know if it work or no
(I was tring to do this for this https://tf2maps.net/threads/decompile-working-valve-maps-in-progress.43777/#post-479450 sometime I remember this and and make some more working maps)
 
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