what do you think i should do for ukiyo ?

Discussion in 'Site Discussion' started by Malachite Man, Jul 30, 2016.

  1. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    147
    :cordonenable:What do you think?:cordonenable:
    I have been working on ukiyo a6 and i want to know what do you think i should do for the map?
    koth_ukiyo_a60000.jpg
    Mid is a small room and people compilainted about it and i was wondering what to do about it?

    koth_ukiyo_a60006.jpg koth_ukiyo_a60007.jpg
    I added this top part but i do not know of ot will help or hurt gameplay the idea is that you can either spawn on top of the spawnroof and get a height advantge or you can spawn on the bottom floor and wall the two the second floor witch takes longer but you get a height adventage what do you think about it

    koth_ukiyo_a60002.jpg
    This structure witch leads two either the storage room or the main route do you think it would be any significant to the gameplay or just be something that will mess up gameplay?

    koth_ukiyo_a60003.jpg
    The courtyard have added a structure and added the top spawnroom plus i rised the spawnrooms do you think this is a good change? koth_ukiyo_a60008.jpg
    The map layout what do you think of the maps layout?
    koth_ukiyo_a60009.jpg
    Here is a arcade machine that made just as a bonus

    :cordonenable:NOTES:cordonenable:
    This is not the the final version of ukiyo a6
    mind the two rooms at the bottom right of the screen
     
  2. Necrσ

    aa Necrσ

    Messages:
    201
    Positive Ratings:
    464
    Is there a working download link somewhere?
     
  3. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    147
    not Currently due to the fact of the blackhole accedent on tf2maps
     
  4. Necrσ

    aa Necrσ

    Messages:
    201
    Positive Ratings:
    464
    ah ok, once its back up ill have a look and give a bit of feedback
     
Tags: