what causes...

Discussion in 'Mapping Questions & Discussion' started by tedrock, Apr 23, 2008.

  1. tedrock

    tedrock L2: Junior Member

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    this!
    [​IMG]

    basically what makes the water less reflective the closer it is to you and more reflective the farther away? is it the shader or something? (yes i have no idea what i'm talking about)
     
  2. Earl

    Earl L6: Sharp Member

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    Yep, its the way the shader works. If it doesn't do that, it looks like you're wading through a pool of mercury. (I remember some early DX9 games that were like that...)
     
  3. Spike

    Spike L10: Glamorous Member

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    It's normal, try scaling up the water.
     
  4. Vilepickle

    Vilepickle L7: Fancy Member

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    Happens when you haven't built cubemaps and restarted the game yet.
     
  5. woodbulb

    woodbulb L1: Registered

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    What's the deal with so many custom maps having like an ocean or big water area, and leaving the scale really low. It looks terrible being so repetitive. Put the scale up to 1 and add rocks in the ocean to make it look half-decent.
     
  6. tedrock

    tedrock L2: Junior Member

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    #1 it was something i made in 3 seconds to show what i was taking about so i didn't care about the texture scale. i already know to up the scale because i have another post regarding the repetitiveness of the water and how to correct it.

    #2 go out to the edge of the ocean and tell me how many rocks you see sticking up. hell go to a lake and tell me how many you see.
     
  7. nathan900

    nathan900 L1: Registered

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    icebergs would be better anyways
     
  8. MacNetron

    MacNetron L5: Dapper Member

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    or a couple of pretty mermaids...
     
  9. rt3407v06p909

    rt3407v06p909 L1: Registered

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    Heck, I'd be happy with ugly mermaids. :w00t:
     
  10. nathan900

    nathan900 L1: Registered

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    yeah mermaids in general would kickass, or a singing lobster!!! or a kraken from Clash of the titans.