What Are All The Known Causes For A Compile Crash?

Discussion in 'Mapping Questions & Discussion' started by World Of Frisbee Crisis, Apr 6, 2008.

  1. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    Well, I've been trying to test out my map, but every time it compiles it crashes and goes unresponsive. I first thought it was because I accidentally made water a func_detail. But after fixing that, no dice. Anyone know any reasons it would crash?:001_unsure:
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Crashing during compile is usually some combination of not having enough system resources, and Hammer trying to do too much at once during one of the compile processes. i.e. A lot of weird and broken geometry that's not func_detail will make vvis run forever and a day. What's the vmf size, and what are your system specs?
     
  3. MrAlBobo

    MrAlBobo L13: Stunning Member

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    it depends on what stage it was on when it crashed, give some more info
     
  4. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    My specs are:
    Intel® Pentium® Dual-Core
    Processor Speed
    1.6GHz
    System Memory (RAM)
    1GB
    Type of Memory (RAM)
    DDR2
    Hard Drive Size
    120GB
    Graphics
    Intel® Graphics Media Accelerator X3100

    And it crashes right after it starts.
     
  5. teddyruxpin

    teddyruxpin Sr. Hygiene Technician

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    Have you tried loading the prt or lin files while the map is loaded up in hammer? Try first loading the lin file and see if there is any leaks in your map and fix them. It will show a long red line to any. Then load the portal file and check for large clusters of brushes etc that you can func_detail or rebuild using fewer brushes or better methods. I had to do this a few times to get my maps to build correctly.

    What is in your compile log? Anything about 'leaks' mentioned or similar. Also try saving it as a different name and then building. Could have a bad file somewhere. Renaming will clear that.

    -Teddy
     
  6. Nosher

    Nosher L4: Comfortable Member

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    Having a space in the name sometimes causes errors......

    Using lilypads caused my map to crash upon compile......

    Having a HUGE leak causes the crashing sensation.....

    Using the 'edit cordon bounds' and then the toggle 'cordon selection' enables you to select parts of the map, and you can break up a map and compile it in smaller chunks....that may help........