Discussion in 'Mapping Questions & Discussion' started by Davekillerish, Sep 7, 2015.
What file directory do I use for .zip custom props?
The engine can't use things inside .zip folders, so you'll need to extract them first. The folders inside then need to be merged with your own game files. If you see a tf folder, merge it with your own tf folder in Steam\SteamApps\common\Team Fortress 2. If the creator only put models and materials folders, just paste them right inside the tf folder.
How do I merge files?
Copy or drag the folder into the same directory as the folder with the same name.
I still dont understand what your talking about... I tried dragging the extracted folder into the Team Fortress 2 folder and it just moved into the list with the tf folder.
Nevermind I fiquired it out.
When you install custom assets, you must make sure the directory structure is the same as what the game uses. For example, if you have textures, they should live in tf/materials. If you have model files, they go in tf/models, and sounds live in tf/sounds. Inside your archive, the supplier has probably used the same directory structure. If they haven't, you will need to move the files in to the correct directories manually.
You can also put custom assets inside tf/custom/<whatever>. Anything inside the custom dir is mounted by the game as if it were in its root directory, so it's a great way to store custom things without getting them mixed up with the game files. Plus, you can disable all your custom stuff simply by renaming tf/custom to something else temporarily.
Separate names with a comma.