Well's Lighting

Icarus

aa
Sep 10, 2008
2,245
1,210
You know those two rollup gates in front of each brewery? Somehow, valve managed to block the sunlight from going through them.

How did they accomplish this?

(I'd like to post a screenshot, but for some reason they all come out solid black)
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
Print screen doesn't work either?

I use the "block light" tool texture under some of my displacements to fix up some leaked light. Maybe they used that.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Print screen doesn't work either?

I use the "block light" tool texture under some of my displacements to fix up some leaked light. Maybe they used that.

Nodraw brush works aswell
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
(I'd like to post a screenshot, but for some reason they all come out solid black)

I had the same problem myself. You think it may be from enabling the multi-core option? It's the only change I can think of since the last time I took screens.

/on topic: Could they have parented a nodraw brush to the door?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
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262
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I think it's because the origin of that door is beyond the light's reach. It's a dynamic prop so it only uses entity based lighting unless there's a light cone from a light_spot near (which there isn't) so its all one shade - the ambient shade just behind the door.
If the model's origin was in line with the closed position of the door it would appear to be lit by the sun.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
What he's saying I would think is he doesn't want that sunlight bleed that you get in that image where it's closed and the light shines through due to the lightmaps.

btw, does it have to do with areaportals you think?
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
func_brush with render set to disabled and shadows turned on is my guess.
 

YM

LVL100 YM
aa
Dec 5, 2007
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What he's saying I would think is he doesn't want that sunlight bleed that you get in that image where it's closed and the light shines through due to the lightmaps.

btw, does it have to do with areaportals you think?

ah my bad, mis read zee's post, thought those were from well.
No I highly doubt it has anything to do with area portals, it could be the func_door itself blocking the light though..
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Decompiling their maps only gave me the regular doors. I've tried that but it didn't work.

Arena Well uses a func_brush, but that doesn't do anything either.

I'll try the block light texture.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
'tis true about the black screenshots. Turn off multicore rendering and screenies will take just fine