Well, it seems we get the spell HUD on our maps now!

Discussion in 'Mapping Questions & Discussion' started by Bloodroke, Nov 6, 2013.

  1. Bloodroke

    Bloodroke L1: Registered

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    In the latest TF2 update, I saw a plethora of great changes, and one stood out to me.

    - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells

    Now, I haven't actually tested this, but from the looks of it, this means that we can have the spell HUD enabled on our maps with spells on them! Thank god, I hated not being able to see what spell I was getting. I accidentally threw the teleport spell at heavies too many times...
     
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  2. Fantasma

    aa Fantasma

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    Imagine the surf/party maps


    [​IMG]
    (yes I am posting this picture whenever I read this patch note)
     
  3. Crash

    aa Crash func_nerd

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    Aaaand a day after I do a final compile of Trainsawlaser with spells...
     
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  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  5. Mystic Monkey

    Mystic Monkey L4: Comfortable Member

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    I am looking forward to custom maps with the use of spells.

    I am even looking forward to those who are willing to go far as to make custom spells.

    I would love to make a Christmas map where instead of ghost monoculus, you can summon "Kritzen" the reindeer of doom.