Welcome text

Discussion in 'Mapping Questions & Discussion' started by ChickenLover, Oct 29, 2008.

  1. ChickenLover

    ChickenLover L2: Junior Member

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    Ok, so I'm putting the final touches on an Attack / Defend level but I can't seem to figure out where some of the welcome text is coming from. I've already setup the text that says what the objectives are, but I can't find the place to change the text "Control Points" to "Attack / Defend" as shown below.

    [​IMG]

    The text changes on cp_dustbowl and cp_gravelpit. All other cp levels show "Control Points". Even the custom level cp_steel uses the default "Control Points".

    Where is it from? Anyone know? And yeah, I know. It is the most minor of minor details ever and I have other things I should be thinking about first, but it is bugging me. ;)
     
  2. YM

    aa YM LVL100 YM

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    I'm pretty sure that comes from the map's prefix, which means you can't customise it at all.
     
  3. ChickenLover

    ChickenLover L2: Junior Member

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    Does that mean you think the "Attack / Defend" text for cp_dustbowl and cp_gravelpit is coded into the game itself? I hope not. :(

    I was going through some of the content for TF2 earlier. The only mention of "Attack / Defend" I found was in the GCF Resource folder inside a file named tf_english.txt. The text I think is used for the server browser though. I didn't finish looking at the rest of the files in the GCF so maybe something else is buried in there.
     
  4. FaTony

    FaTony Banned

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    I believe it depends on entity layout.
     
  5. ChickenLover

    ChickenLover L2: Junior Member

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    I'm not 100% positive, but I'm pretty sure I have everything configured the same as dustbowl. That was my first guess so I did a lot of side by side comparison this morning.
     
  6. Uriak

    Uriak L8: Fancy Shmancy Member

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    It is entity layout.

    But I don't know which one decides upon displaying attack/defend instead of control point. If you add a team train_watcher the mode becomes "payload" for instance.
     
  7. Nineaxis

    aa Nineaxis Quack Doctor

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    I'm pretty sure it is hard coded into the game, just like Badwater Basin and Gold Rush's names are, so your only option is to get officialised. :p
     
  8. FaTony

    FaTony Banned

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    Badwater Basin - map properties...
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

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    The name you put it map properties doesn't matter, the game displays what it wants to, not what you want it to.
     
  10. The Asylum

    aa The Asylum

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    AFAIK, the extended map names [such as ctf_well appearing as Well (CTF)] are hardcoded in to client.dll. So unless you know how to diddle around with it (and are comfortable in doing so), what you see as your map name is what you get.
     
  11. FaTony

    FaTony Banned

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  12. ChickenLover

    ChickenLover L2: Junior Member

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    That is what I was afraid of. I know I don't have any custom Attack / Defend levels that display the text properly in my map collection. Oh well, it is a minor issue like I was saying. I have more important things to worry about like how the hell I magically broke some of my area portals since my last release candidate. :(

    Thanks everyone for the answers. Back to lurking I go. ;)
     
  13. Psyphil

    Psyphil L3: Member

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    bah I thought this was a very known feature but since you seem uninformed of this I represent to you, Custom Mission Briefing.

    Simply make a yourmap_english.txt file and write you "welcome text" as you call it in it.
    Preferably you should use Pakrat and put it into your bsp too.

    For more information http://developer.valvesoftware.com/wiki/TF2/Modifying_the_Mission_Briefing
     
  14. ChickenLover

    ChickenLover L2: Junior Member

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    I've done that already. That is not what I was asking about. Read my post again.
     
  15. Psyphil

    Psyphil L3: Member

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    Ok I missed out the little sentence that you've already put the objectives up.

    just ignore me :D