Weird Rendering Bug

Discussion in 'Mapping Questions & Discussion' started by AdriaLOL, Aug 8, 2017.

  1. AdriaLOL

    AdriaLOL L1: Registered

    Messages:
    39
    Positive Ratings:
    5
    Hi everyone,
    So, I get this bug while navigating on the level, didnt happened to me before, any fix?
    Video where i show the problem:

    View: https://youtu.be/RNxcIaZc_Ug
     
  2. Lampenpam

    aa Lampenpam

    Messages:
    1,019
    Positive Ratings:
    337
    compile log? Maybe something screws your VVIS compilerino
     
  3. AdriaLOL

    AdriaLOL L1: Registered

    Messages:
    39
    Positive Ratings:
    5
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (4538 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 19 texinfos to 11
    Reduced 6 texdatas to 6 (119 bytes to 119)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    4 portalclusters
    4 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
    Total clusters visible: 16
    Average clusters visible: 4
    Building PAS...
    Average clusters audible: 4
    visdatasize:44 compressed from 64
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    46 faces
    23338 square feet [3360768.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    46 patches before subdivision
    2334 patches after subdivision
    2 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 157091, max 207
    transfer lists: 1.2 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2558, 910, 275)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(794, 100, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(246, 11, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(78, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(25, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 5/1024 240/49152 ( 0.5%)
    brushes 10/8192 120/98304 ( 0.1%)
    brushsides 60/65536 480/524288 ( 0.1%)
    planes 82/65536 1640/1310720 ( 0.1%)
    vertexes 61/65536 732/786432 ( 0.1%)
    nodes 51/65536 1632/2097152 ( 0.1%)
    texinfos 11/12288 792/884736 ( 0.1%)
    texdata 6/2048 192/65536 ( 0.3%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 46/65536 2576/3670016 ( 0.1%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 28/65536 1568/3670016 ( 0.0%)
    leaves 57/65536 1824/2097152 ( 0.1%)
    leaffaces 46/65536 92/131072 ( 0.1%)
    leafbrushes 20/65536 40/131072 ( 0.0%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 300/512000 1200/2048000 ( 0.1%)
    edges 159/256000 636/1024000 ( 0.1%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 0/32768 0/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 0/65536 0/131072 ( 0.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 34608/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 44/16777216 ( 0.0%)
    entdata [variable] 6937/393216 ( 1.8%)
    LDR ambient table 57/65536 228/262144 ( 0.1%)
    HDR ambient table 57/65536 228/262144 ( 0.1%)
    LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
    HDR leaf ambient 57/65536 1596/1835008 ( 0.1%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 4538/4194304 ( 0.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 96
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (23124 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 131 texinfos to 78
    Reduced 14 texdatas to 14 (299 bytes to 299)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    112 portalclusters
    267 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.01%)
    Total clusters visible: 7367
    Average clusters visible: 65
    Building PAS...
    Average clusters audible: 112
    visdatasize:4138 compressed from 3584
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    278 faces
    782517 square feet [112682512.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    278 patches before subdivision
    6832 patches after subdivision
    2 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 102444, max 214
    transfer lists: 0.8 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11807, 8016, 10148)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(613, 227, 271)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(38, 9, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3, 0, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 7/1024 336/49152 ( 0.7%)
    brushes 58/8192 696/98304 ( 0.7%)
    brushsides 540/65536 4320/524288 ( 0.8%)
    planes 560/65536 11200/1310720 ( 0.9%)
    vertexes 493/65536 5916/786432 ( 0.8%)
    nodes 307/65536 9824/2097152 ( 0.5%)
    texinfos 78/12288 5616/884736 ( 0.6%)
    texdata 14/2048 448/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 278/65536 15568/3670016 ( 0.4%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 145/65536 8120/3670016 ( 0.2%)
    leaves 315/65536 10080/2097152 ( 0.5%)
    leaffaces 393/65536 786/131072 ( 0.6%)
    leafbrushes 216/65536 432/131072 ( 0.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 1806/512000 7224/2048000 ( 0.4%)
    edges 1031/256000 4124/1024000 ( 0.4%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 20/32768 200/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 339/65536 678/131072 ( 0.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 145688/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 4138/16777216 ( 0.0%)
    entdata [variable] 14939/393216 ( 3.8%)
    LDR ambient table 315/65536 1260/262144 ( 0.5%)
    HDR ambient table 315/65536 1260/262144 ( 0.5%)
    LDR leaf ambient 1384/65536 38752/1835008 ( 2.1%)
    HDR leaf ambient 315/65536 8820/1835008 ( 0.5%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/296 ( 0.3%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 23124/4194304 ( 0.6%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 656
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    3 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (29108 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 139 texinfos to 86
    Reduced 14 texdatas to 14 (299 bytes to 299)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    142 portalclusters
    361 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.15%)
    Total clusters visible: 10261
    Average clusters visible: 72
    Building PAS...
    Average clusters audible: 141
    visdatasize:6282 compressed from 6816
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    362 faces
    766537 square feet [110381336.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    362 patches before subdivision
    16074 patches after subdivision
    2 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 973921, max 347
    transfer lists: 7.4 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(114675, 89296, 101048)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14544, 8569, 10628)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2447, 1154, 1533)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(483, 183, 258)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(97, 29, 45)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(20, 5, 8)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 1, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 7/1024 336/49152 ( 0.7%)
    brushes 76/8192 912/98304 ( 0.9%)
    brushsides 654/65536 5232/524288 ( 1.0%)
    planes 598/65536 11960/1310720 ( 0.9%)
    vertexes 676/65536 8112/786432 ( 1.0%)
    nodes 366/65536 11712/2097152 ( 0.6%)
    texinfos 86/12288 6192/884736 ( 0.7%)
    texdata 14/2048 448/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 362/65536 20272/3670016 ( 0.6%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 182/65536 10192/3670016 ( 0.3%)
    leaves 374/65536 11968/2097152 ( 0.6%)
    leaffaces 506/65536 1012/131072 ( 0.8%)
    leafbrushes 259/65536 518/131072 ( 0.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 2363/512000 9452/2048000 ( 0.5%)
    edges 1370/256000 5480/1024000 ( 0.5%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 31/32768 310/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 459/65536 918/131072 ( 0.7%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 349236/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 6282/16777216 ( 0.0%)
    entdata [variable] 14927/393216 ( 3.8%)
    LDR ambient table 374/65536 1496/262144 ( 0.6%)
    HDR ambient table 374/65536 1496/262144 ( 0.6%)
    LDR leaf ambient 1841/65536 51548/1835008 ( 2.8%)
    HDR leaf ambient 374/65536 10472/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/296 ( 0.3%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 29108/4194304 ( 0.7%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 896
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    5 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (37588 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 146 texinfos to 93
    Reduced 14 texdatas to 14 (299 bytes to 299)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    156 portalclusters
    387 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.11%)
    Total clusters visible: 10486
    Average clusters visible: 67
    Building PAS...
    Average clusters audible: 155
    visdatasize:7445 compressed from 7488
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    443 faces
    793897 square feet [114321184.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    443 patches before subdivision
    21617 patches after subdivision
    2 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1535423, max 319
    transfer lists: 11.7 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121398, 93045, 108370)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(16353, 9707, 12363)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2869, 1384, 1885)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(588, 240, 342)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(122, 41, 63)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(27, 8, 12)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 7/1024 336/49152 ( 0.7%)
    brushes 100/8192 1200/98304 ( 1.2%)
    brushsides 808/65536 6464/524288 ( 1.2%)
    planes 644/65536 12880/1310720 ( 1.0%)
    vertexes 824/65536 9888/786432 ( 1.3%)
    nodes 391/65536 12512/2097152 ( 0.6%)
    texinfos 93/12288 6696/884736 ( 0.8%)
    texdata 14/2048 448/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 443/65536 24808/3670016 ( 0.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 231/65536 12936/3670016 ( 0.4%)
    leaves 399/65536 12768/2097152 ( 0.6%)
    leaffaces 604/65536 1208/131072 ( 0.9%)
    leafbrushes 291/65536 582/131072 ( 0.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 3014/512000 12056/2048000 ( 0.6%)
    edges 1775/256000 7100/1024000 ( 0.7%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 49/32768 490/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 819/65536 1638/131072 ( 1.2%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 420640/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 7445/16777216 ( 0.0%)
    entdata [variable] 12342/393216 ( 3.1%)
    LDR ambient table 399/65536 1596/262144 ( 0.6%)
    HDR ambient table 399/65536 1596/262144 ( 0.6%)
    LDR leaf ambient 2094/65536 58632/1835008 ( 3.2%)
    HDR leaf ambient 399/65536 11172/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/454 ( 0.2%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 37588/4194304 ( 0.9%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1189
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    6 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (42087 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 186 texinfos to 108
    Reduced 16 texdatas to 15 (339 bytes to 317)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    163 portalclusters
    459 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.53%)
    Total clusters visible: 15046
    Average clusters visible: 92
    Building PAS...
    Average clusters audible: 162
    visdatasize:8198 compressed from 7824
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    539 faces
    808415 square feet [116411760.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    539 patches before subdivision
    23845 patches after subdivision
    2 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1491385, max 289
    transfer lists: 11.4 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(125961, 96609, 119598)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(17215, 10160, 14089)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(2938, 1398, 2109)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(599, 240, 381)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(121, 39, 68)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(26, 7, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 7/1024 336/49152 ( 0.7%)
    brushes 114/8192 1368/98304 ( 1.4%)
    brushsides 917/65536 7336/524288 ( 1.4%)
    planes 706/65536 14120/1310720 ( 1.1%)
    vertexes 877/65536 10524/786432 ( 1.3%)
    nodes 383/65536 12256/2097152 ( 0.6%)
    texinfos 108/12288 7776/884736 ( 0.9%)
    texdata 15/2048 480/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 539/65536 30184/3670016 ( 0.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 293/65536 16408/3670016 ( 0.4%)
    leaves 391/65536 12512/2097152 ( 0.6%)
    leaffaces 746/65536 1492/131072 ( 1.1%)
    leafbrushes 300/65536 600/131072 ( 0.5%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 3719/512000 14876/2048000 ( 0.7%)
    edges 2195/256000 8780/1024000 ( 0.9%)
    LDR worldlights 2/8192 176/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 82/32768 820/327680 ( 0.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 1305/65536 2610/131072 ( 2.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 3/512 1056/180224 ( 0.6%)
    LDR lightdata [variable] 475496/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 8198/16777216 ( 0.0%)
    entdata [variable] 15455/393216 ( 3.9%)
    LDR ambient table 391/65536 1564/262144 ( 0.6%)
    HDR ambient table 391/65536 1564/262144 ( 0.6%)
    LDR leaf ambient 2128/65536 59584/1835008 ( 3.2%)
    HDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/454 ( 0.2%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 42087/4194304 ( 1.0%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1459
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    7 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (44305 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 190 texinfos to 106
    Reduced 13 texdatas to 12 (271 bytes to 249)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    183 portalclusters
    503 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 91 visible clusters (0.40%)
    Total clusters visible: 22524
    Average clusters visible: 123
    Building PAS...
    Average clusters audible: 182
    visdatasize:9878 compressed from 8784
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    631 faces
    800883 square feet [115327200.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    631 patches before subdivision
    28539 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2038161, max 302
    transfer lists: 15.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(151382, 104775, 144217)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(20323, 10693, 16238)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(3373, 1393, 2305)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(668, 235, 400)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(133, 38, 69)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(28, 7, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 1, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0139 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 118/8192 1416/98304 ( 1.4%)
    brushsides 806/65536 6448/524288 ( 1.2%)
    planes 526/65536 10520/1310720 ( 0.8%)
    vertexes 1030/65536 12360/786432 ( 1.6%)
    nodes 465/65536 14880/2097152 ( 0.7%)
    texinfos 106/12288 7632/884736 ( 0.9%)
    texdata 12/2048 384/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 631/65536 35336/3670016 ( 1.0%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 315/65536 17640/3670016 ( 0.5%)
    leaves 477/65536 15264/2097152 ( 0.7%)
    leaffaces 779/65536 1558/131072 ( 1.2%)
    leafbrushes 316/65536 632/131072 ( 0.5%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4175/512000 16700/2048000 ( 0.8%)
    edges 2438/256000 9752/1024000 ( 1.0%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 42/32768 420/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 666/65536 1332/131072 ( 1.0%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 2/512 704/180224 ( 0.4%)
    LDR lightdata [variable] 538404/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 9878/16777216 ( 0.1%)
    entdata [variable] 20986/393216 ( 5.3%)
    LDR ambient table 477/65536 1908/262144 ( 0.7%)
    HDR ambient table 477/65536 1908/262144 ( 0.7%)
    LDR leaf ambient 3089/65536 86492/1835008 ( 4.7%)
    HDR leaf ambient 477/65536 13356/1835008 ( 0.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1234 ( 0.1%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 44305/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1643
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    8 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (45089 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 194 texinfos to 109
    Reduced 14 texdatas to 13 (294 bytes to 272)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    187 portalclusters
    506 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 74 visible clusters (0.36%)
    Total clusters visible: 20337
    Average clusters visible: 108
    Building PAS...
    Average clusters audible: 186
    visdatasize:10424 compressed from 8976
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    796 faces
    1068869 square feet [153917232.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    796 patches before subdivision
    38774 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2616207, max 315
    transfer lists: 20.0 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4652, 3188, 4750)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(850, 354, 659)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(183, 56, 118)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(43, 12, 24)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(10, 3, 6)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2, 1, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0179 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 120/8192 1440/98304 ( 1.5%)
    brushsides 814/65536 6512/524288 ( 1.2%)
    planes 516/65536 10320/1310720 ( 0.8%)
    vertexes 1227/65536 14724/786432 ( 1.9%)
    nodes 476/65536 15232/2097152 ( 0.7%)
    texinfos 109/12288 7848/884736 ( 0.9%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 796/65536 44576/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 323/65536 18088/3670016 ( 0.5%)
    leaves 488/65536 15616/2097152 ( 0.7%)
    leaffaces 981/65536 1962/131072 ( 1.5%)
    leafbrushes 376/65536 752/131072 ( 0.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4935/512000 19740/2048000 ( 1.0%)
    edges 2836/256000 11344/1024000 ( 1.1%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 42/32768 420/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 690/65536 1380/131072 ( 1.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 845800/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 10424/16777216 ( 0.1%)
    entdata [variable] 20976/393216 ( 5.3%)
    LDR ambient table 488/65536 1952/262144 ( 0.7%)
    HDR ambient table 488/65536 1952/262144 ( 0.7%)
    LDR leaf ambient 2292/65536 64176/1835008 ( 3.5%)
    HDR leaf ambient 488/65536 13664/1835008 ( 0.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1444 ( 0.1%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 45089/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2041
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    9 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (45233 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 192 texinfos to 102
    Reduced 14 texdatas to 13 (294 bytes to 272)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    3 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    196 portalclusters
    536 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 87 visible clusters (0.38%)
    Total clusters visible: 22621
    Average clusters visible: 115
    Building PAS...
    Average clusters audible: 195
    visdatasize:11276 compressed from 12544
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    798 faces
    1068814 square feet [153909232.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    798 patches before subdivision
    39692 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682462, max 315
    transfer lists: 20.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6403, 4663, 6483)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1120, 587, 926)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(246, 112, 178)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(59, 26, 39)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 7, 10)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
    Build Patch/Sample Hash Table(s).....Done<0.0214 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 120/8192 1440/98304 ( 1.5%)
    brushsides 812/65536 6496/524288 ( 1.2%)
    planes 508/65536 10160/1310720 ( 0.8%)
    vertexes 1237/65536 14844/786432 ( 1.9%)
    nodes 493/65536 15776/2097152 ( 0.8%)
    texinfos 102/12288 7344/884736 ( 0.8%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 798/65536 44688/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 310/65536 17360/3670016 ( 0.5%)
    leaves 505/65536 16160/2097152 ( 0.8%)
    leaffaces 966/65536 1932/131072 ( 1.5%)
    leafbrushes 395/65536 790/131072 ( 0.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4887/512000 19548/2048000 ( 1.0%)
    edges 2804/256000 11216/1024000 ( 1.1%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 44/32768 440/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 720/65536 1440/131072 ( 1.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 845936/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 11276/16777216 ( 0.1%)
    entdata [variable] 21005/393216 ( 5.3%)
    LDR ambient table 505/65536 2020/262144 ( 0.8%)
    HDR ambient table 505/65536 2020/262144 ( 0.8%)
    LDR leaf ambient 2517/65536 70476/1835008 ( 3.8%)
    HDR leaf ambient 505/65536 14140/1835008 ( 0.8%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1444 ( 0.1%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 45233/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2041
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    11 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (45233 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 192 texinfos to 102
    Reduced 14 texdatas to 13 (294 bytes to 272)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    3 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    197 portalclusters
    542 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.34%)
    Total clusters visible: 22956
    Average clusters visible: 116
    Building PAS...
    Average clusters audible: 196
    visdatasize:11287 compressed from 12608
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    799 faces
    1068814 square feet [153909232.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    799 patches before subdivision
    39693 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
    transfer lists: 20.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152843, 218646)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
    Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 120/8192 1440/98304 ( 1.5%)
    brushsides 812/65536 6496/524288 ( 1.2%)
    planes 508/65536 10160/1310720 ( 0.8%)
    vertexes 1239/65536 14868/786432 ( 1.9%)
    nodes 495/65536 15840/2097152 ( 0.8%)
    texinfos 102/12288 7344/884736 ( 0.8%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 799/65536 44744/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 310/65536 17360/3670016 ( 0.5%)
    leaves 507/65536 16224/2097152 ( 0.8%)
    leaffaces 965/65536 1930/131072 ( 1.5%)
    leafbrushes 395/65536 790/131072 ( 0.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4893/512000 19572/2048000 ( 1.0%)
    edges 2807/256000 11228/1024000 ( 1.1%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 45/32768 450/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 732/65536 1464/131072 ( 1.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 845936/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 11287/16777216 ( 0.1%)
    entdata [variable] 21013/393216 ( 5.3%)
    LDR ambient table 507/65536 2028/262144 ( 0.8%)
    HDR ambient table 507/65536 2028/262144 ( 0.8%)
    LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
    HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1442 ( 0.1%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 45233/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2045
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    13 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (45233 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 192 texinfos to 102
    Reduced 14 texdatas to 13 (294 bytes to 272)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    0 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    197 portalclusters
    542 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 79 visible clusters (0.34%)
    Total clusters visible: 22956
    Average clusters visible: 116
    Building PAS...
    Average clusters audible: 196
    visdatasize:11287 compressed from 12608
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    799 faces
    1068814 square feet [153909232.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    799 patches before subdivision
    39693 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
    transfer lists: 20.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152842, 218645)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
    Build Patch/Sample Hash Table(s).....Done<0.0227 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 120/8192 1440/98304 ( 1.5%)
    brushsides 812/65536 6496/524288 ( 1.2%)
    planes 508/65536 10160/1310720 ( 0.8%)
    vertexes 1239/65536 14868/786432 ( 1.9%)
    nodes 495/65536 15840/2097152 ( 0.8%)
    texinfos 102/12288 7344/884736 ( 0.8%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 799/65536 44744/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 310/65536 17360/3670016 ( 0.5%)
    leaves 507/65536 16224/2097152 ( 0.8%)
    leaffaces 965/65536 1930/131072 ( 1.5%)
    leafbrushes 395/65536 790/131072 ( 0.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4893/512000 19572/2048000 ( 1.0%)
    edges 2807/256000 11228/1024000 ( 1.1%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 45/32768 450/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 732/65536 1464/131072 ( 1.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 845936/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 11287/16777216 ( 0.1%)
    entdata [variable] 21013/393216 ( 5.3%)
    LDR ambient table 507/65536 2028/262144 ( 0.8%)
    HDR ambient table 507/65536 2028/262144 ( 0.8%)
    LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
    HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1442 ( 0.1%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 45233/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2045
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    13 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (45233 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 192 texinfos to 102
    Reduced 14 texdatas to 13 (294 bytes to 272)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    197 portalclusters
    542 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 78 visible clusters (0.34%)
    Total clusters visible: 22955
    Average clusters visible: 116
    Building PAS...
    Average clusters audible: 196
    visdatasize:11287 compressed from 12608
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    799 faces
    1068814 square feet [153909232.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    799 patches before subdivision
    39693 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2682660, max 315
    transfer lists: 20.5 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(171172, 152842, 218645)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(25198, 20992, 28225)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5604, 4664, 5534)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1404, 1200, 1321)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(376, 328, 346)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(102, 91, 94)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 25, 26)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
    Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 120/8192 1440/98304 ( 1.5%)
    brushsides 812/65536 6496/524288 ( 1.2%)
    planes 508/65536 10160/1310720 ( 0.8%)
    vertexes 1239/65536 14868/786432 ( 1.9%)
    nodes 495/65536 15840/2097152 ( 0.8%)
    texinfos 102/12288 7344/884736 ( 0.8%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 799/65536 44744/3670016 ( 1.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 310/65536 17360/3670016 ( 0.5%)
    leaves 507/65536 16224/2097152 ( 0.8%)
    leaffaces 965/65536 1930/131072 ( 1.5%)
    leafbrushes 395/65536 790/131072 ( 0.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 4893/512000 19572/2048000 ( 1.0%)
    edges 2807/256000 11228/1024000 ( 1.1%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 45/32768 450/327680 ( 0.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 732/65536 1464/131072 ( 1.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 845936/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 11287/16777216 ( 0.1%)
    entdata [variable] 20990/393216 ( 5.3%)
    LDR ambient table 507/65536 2028/262144 ( 0.8%)
    HDR ambient table 507/65536 2028/262144 ( 0.8%)
    LDR leaf ambient 3218/65536 90104/1835008 ( 4.9%)
    HDR leaf ambient 507/65536 14196/1835008 ( 0.8%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1442 ( 0.1%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 45233/4194304 ( 1.1%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 2045
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    13 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 730 detail faces...done (0)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (685529 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 622 texinfos to 349
    Reduced 14 texdatas to 13 (295 bytes to 273)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    2 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    215 portalclusters
    593 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.48%)
    Total clusters visible: 28466
    Average clusters visible: 132
    Building PAS...
    Average clusters audible: 214
    visdatasize:13383 compressed from 13760
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    5718 faces
    1097427 square feet [158029536.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    5718 patches before subdivision
    75592 patches after subdivision
    0 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7842285, max 1230
    transfer lists: 59.8 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 1/1024 48/49152 ( 0.1%)
    brushes 1659/8192 19908/98304 (20.3%)
    brushsides 12799/65536 102392/524288 (19.5%)
    planes 1468/65536 29360/1310720 ( 2.2%)
    vertexes 9919/65536 119028/786432 (15.1%)
    nodes 459/65536 14688/2097152 ( 0.7%)
    texinfos 349/12288 25128/884736 ( 2.8%)
    texdata 13/2048 416/65536 ( 0.6%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 5718/65536 320208/3670016 ( 8.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 4926/65536 275856/3670016 ( 7.5%)
    leaves 461/65536 14752/2097152 ( 0.7%)
    leaffaces 6400/65536 12800/131072 ( 9.8%)
    leafbrushes 2206/65536 4412/131072 ( 3.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 58583/512000 234332/2048000 (11.4%)
    edges 36133/256000 144532/1024000 (14.1%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 964/32768 9640/327680 ( 2.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 24744/65536 49488/131072 (37.8%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 1369664/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 13383/16777216 ( 0.1%)
    entdata [variable] 3243/393216 ( 0.8%)
    LDR ambient table 461/65536 1844/262144 ( 0.7%)
    HDR ambient table 461/65536 1844/262144 ( 0.7%)
    LDR leaf ambient 215/65536 6020/1835008 ( 0.3%)
    HDR leaf ambient 461/65536 12908/1835008 ( 0.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/5474 ( 0.0%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 685529/4194304 (16.3%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 24945
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    35 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 730 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (692045 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 664 texinfos to 381
    Reduced 16 texdatas to 15 (336 bytes to 314)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    2 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    215 portalclusters
    593 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 137 visible clusters (0.48%)
    Total clusters visible: 28466
    Average clusters visible: 132
    Building PAS...
    Average clusters audible: 214
    visdatasize:13383 compressed from 13760
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    5788 faces
    1240411 square feet [178619232.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    5788 patches before subdivision
    75662 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7847560, max 1230
    transfer lists: 59.9 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(265273, 214344, 292730)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(37461, 28355, 34708)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7435, 5944, 6594)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1681, 1414, 1501)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(422, 366, 377)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(109, 97, 98)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(29, 26, 26)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 7, 7)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
    Build Patch/Sample Hash Table(s).....Done<0.0269 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 1670/8192 20040/98304 (20.4%)
    brushsides 12869/65536 102952/524288 (19.6%)
    planes 1538/65536 30760/1310720 ( 2.3%)
    vertexes 10015/65536 120180/786432 (15.3%)
    nodes 525/65536 16800/2097152 ( 0.8%)
    texinfos 381/12288 27432/884736 ( 3.1%)
    texdata 15/2048 480/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 5788/65536 324128/3670016 ( 8.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 4996/65536 279776/3670016 ( 7.6%)
    leaves 537/65536 17184/2097152 ( 0.8%)
    leaffaces 6470/65536 12940/131072 ( 9.9%)
    leafbrushes 2217/65536 4434/131072 ( 3.4%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 59159/512000 236636/2048000 (11.6%)
    edges 36421/256000 145684/1024000 (14.2%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 964/32768 9640/327680 ( 2.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 24744/65536 49488/131072 (37.8%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 1369904/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 13383/16777216 ( 0.1%)
    entdata [variable] 20747/393216 ( 5.3%)
    LDR ambient table 537/65536 2148/262144 ( 0.8%)
    HDR ambient table 537/65536 2148/262144 ( 0.8%)
    LDR leaf ambient 3498/65536 97944/1835008 ( 5.3%)
    HDR leaf ambient 537/65536 15036/1835008 ( 0.8%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/5474 ( 0.0%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 692045/4194304 (16.5%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 25093
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    51 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 732 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (714712 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 676 texinfos to 406
    Reduced 18 texdatas to 17 (387 bytes to 365)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    266 portalclusters
    722 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 177 visible clusters (0.53%)
    Total clusters visible: 33665
    Average clusters visible: 126
    Building PAS...
    Average clusters audible: 259
    visdatasize:19782 compressed from 21280
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    6100 faces
    1309636 square feet [188587632.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    6100 patches before subdivision
    90908 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10231775, max 1230
    transfer lists: 78.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(182816, 173446, 225851)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(31649, 25682, 27262)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6421, 5318, 5376)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1500, 1247, 1242)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(374, 321, 317)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(97, 84, 83)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(26, 23, 22)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 6, 6)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0270 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 11/1024 528/49152 ( 1.1%)
    brushes 1734/8192 20808/98304 (21.2%)
    brushsides 13224/65536 105792/524288 (20.2%)
    planes 1550/65536 31000/1310720 ( 2.4%)
    vertexes 10481/65536 125772/786432 (16.0%)
    nodes 619/65536 19808/2097152 ( 0.9%)
    texinfos 406/12288 29232/884736 ( 3.3%)
    texdata 17/2048 544/65536 ( 0.8%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 6100/65536 341600/3670016 ( 9.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 5169/65536 289464/3670016 ( 7.9%)
    leaves 631/65536 20192/2097152 ( 1.0%)
    leaffaces 6973/65536 13946/131072 (10.6%)
    leafbrushes 2348/65536 4696/131072 ( 3.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 61471/512000 245884/2048000 (12.0%)
    edges 37829/256000 151316/1024000 (14.8%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 1037/32768 10370/327680 ( 3.2%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 25632/65536 51264/131072 (39.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 1576504/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 19782/16777216 ( 0.1%)
    entdata [variable] 20747/393216 ( 5.3%)
    LDR ambient table 631/65536 2524/262144 ( 1.0%)
    HDR ambient table 631/65536 2524/262144 ( 1.0%)
    LDR leaf ambient 3992/65536 111776/1835008 ( 6.1%)
    HDR leaf ambient 631/65536 17668/1835008 ( 1.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/5480 ( 0.0%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 714712/4194304 (17.0%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 26089
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    30 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 740 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (712816 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 670 texinfos to 400
    Reduced 18 texdatas to 17 (387 bytes to 365)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    3 seconds elapsed



    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.prt
    241 portalclusters
    655 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 114 visible clusters (0.39%)
    Total clusters visible: 29541
    Average clusters visible: 122
    Building PAS...
    Average clusters audible: 236
    visdatasize:16722 compressed from 15424
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    1 second elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    6059 faces
    1312555 square feet [189007952.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    6059 patches before subdivision
    91589 patches after subdivision
    6 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10170776, max 1230
    transfer lists: 77.6 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(179339, 170397, 222685)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(30686, 24991, 26556)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6275, 5248, 5298)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1468, 1234, 1228)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(369, 320, 315)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(95, 84, 82)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(26, 23, 22)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(7, 6, 6)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0225 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 9/1024 432/49152 ( 0.9%)
    brushes 1730/8192 20760/98304 (21.1%)
    brushsides 13200/65536 105600/524288 (20.1%)
    planes 1538/65536 30760/1310720 ( 2.3%)
    vertexes 10433/65536 125196/786432 (15.9%)
    nodes 565/65536 18080/2097152 ( 0.9%)
    texinfos 400/12288 28800/884736 ( 3.3%)
    texdata 17/2048 544/65536 ( 0.8%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 6059/65536 339304/3670016 ( 9.2%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 5147/65536 288232/3670016 ( 7.9%)
    leaves 575/65536 18400/2097152 ( 0.9%)
    leaffaces 6865/65536 13730/131072 (10.5%)
    leafbrushes 2327/65536 4654/131072 ( 3.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 61220/512000 244880/2048000 (12.0%)
    edges 37709/256000 150836/1024000 (14.7%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 1038/32768 10380/327680 ( 3.2%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 25635/65536 51270/131072 (39.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 5/512 1760/180224 ( 1.0%)
    LDR lightdata [variable] 1596300/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 16722/16777216 ( 0.1%)
    entdata [variable] 15305/393216 ( 3.9%)
    LDR ambient table 575/65536 2300/262144 ( 0.9%)
    HDR ambient table 575/65536 2300/262144 ( 0.9%)
    LDR leaf ambient 3635/65536 101780/1835008 ( 5.5%)
    HDR leaf ambient 575/65536 16100/1835008 ( 0.9%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/5482 ( 0.0%)
    pakfile [variable] 54/0 ( 0.0%)
    physics [variable] 712816/4194304 (17.0%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 26008
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_test_a1.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    31 seconds elapsed
     
    • Thanks Thanks x 1
  4. henke37

    aa henke37

    Messages:
    1,909
    Positive Ratings:
    446
    That log seems to be for several compiles.
     
    • Funny Funny x 1
  5. Vel0city

    aa Vel0city func_fish

    Messages:
    1,930
    Positive Ratings:
    1,539
    Also for the love of god use [ CODE ] tags or [ SPOILER ] tags would ya? (without spaces)
     
  6. MOCOLONI

    MOCOLONI L5: Dapper Member

    Messages:
    243
    Positive Ratings:
    60
    Erase/blank the existing log file and re-compile the map, getting the actual compile log of the latest version of the map.