Weird pop-in like things going on.

SilviaFox

L1: Registered
Jan 23, 2018
19
0
I recently did a map that is 2fort with the hightower in the center, unfortunately the current version has a bug where when ever you go into REDs base certain areas will disappear and re appear for no apparent reason.
It not small either, you could walk into a room and it will vanish until you start walking further foward.

The only way I can think to fix this is by removing some triggers in the map, but I think that would cause some performance issues. If its the only solution, then alert me.
 
Mar 23, 2013
1,013
347
Removing triggers can cause performance issues? Are you sure you meant triggers??
Anyway, post your compile log please. You probably have a leak or similar error that broke your areaportals
 

SilviaFox

L1: Registered
Jan 23, 2018
19
0
Removing triggers can cause performance issues? Are you sure you meant triggers??
Anyway, post your compile log please. You probably have a leak or similar error that broke your areaportals
Sorry, I'm a bit new. I'll get my compile log up soon
EDIT: They are "Area Portals" I think, they might be causing an issue, but I'm no expert so... yeah thats a thing
 
Last edited:

SilviaFox

L1: Registered
Jan 23, 2018
19
0
** Executing...
** Command: "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.vmf"

Valve Software - vbsp.exe (Oct 14 2017)
2 threads
materialPath: C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtogravel001_wvt_patch
Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtograss001_wvt_patch
Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtograss003_nodetail_wvt_patch
Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtograss003_wvt_patch
fixing up env_cubemap materials on brush sides...

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-319.5 -840.0 334.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 28264: Brush 28310:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (63.00 3120.00 -4.80) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 -420.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 840.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 -420.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 840.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 612.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 612.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 -220.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1362 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (4507751 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7571 texinfos to 6043
Reduced 331 texdatas to 298 (11661 bytes to 10318)
Writing C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.bsp
Wrote ZIP buffer, estimated size 68564, actual size 49724
36 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2"

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.


** Executing...
** Command: "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2"

vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.bsp" "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf\maps\ctf_2tower_v2.bsp"
 

SilviaFox

L1: Registered
Jan 23, 2018
19
0
Hey, is there a way to find a static_prop down to the coordinates?
 

SilviaFox

L1: Registered
Jan 23, 2018
19
0
I actually found a fix! The area portals were the problem, idk why, but removing them worked.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Removing them fixed the problem, but introduced a new problem of hurting optimization a ton on the map.

I suggest reading up on this on how they work. Generally a decompiled map needs the areaportals fixed up to get working again, but it'll show you where they all need to be.
 

SilviaFox

L1: Registered
Jan 23, 2018
19
0
Removing them fixed the problem, but introduced a new problem of hurting optimization a ton on the map.

I suggest reading up on this on how they work. Generally a decompiled map needs the areaportals fixed up to get working again, but it'll show you where they all need to be.
CRASH!? dude! Your that guy that made the tutorials!.. Ahem... Thank you for your advice.