Weird pop-in like things going on.

Discussion in 'Mapping Questions & Discussion' started by Samonthepeanut, Jan 23, 2018.

  1. Samonthepeanut

    Samonthepeanut L1: Registered

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    I recently did a map that is 2fort with the hightower in the center, unfortunately the current version has a bug where when ever you go into REDs base certain areas will disappear and re appear for no apparent reason.
    It not small either, you could walk into a room and it will vanish until you start walking further foward.

    The only way I can think to fix this is by removing some triggers in the map, but I think that would cause some performance issues. If its the only solution, then alert me.
     
  2. Samonthepeanut

    Samonthepeanut L1: Registered

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  3. Lampenpam

    aa Lampenpam

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    Removing triggers can cause performance issues? Are you sure you meant triggers??
    Anyway, post your compile log please. You probably have a leak or similar error that broke your areaportals
     
  4. Samonthepeanut

    Samonthepeanut L1: Registered

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    Sorry, I'm a bit new. I'll get my compile log up soon
    EDIT: They are "Area Portals" I think, they might be causing an issue, but I'm no expert so... yeah thats a thing
     
    Last edited: Jan 23, 2018
  5. Samonthepeanut

    Samonthepeanut L1: Registered

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    ** Executing...
    ** Command: "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    2 threads
    materialPath: C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtogravel001_wvt_patch
    Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtograss001_wvt_patch
    Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtograss003_nodetail_wvt_patch
    Patching WVT material: maps/ctf_2tower_v2/nature/blendgroundtograss003_wvt_patch
    fixing up env_cubemap materials on brush sides...

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-319.5 -840.0 334.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs: Brush 28264: Brush 28310:

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    **** leaked ****
    Entity prop_static (63.00 3120.00 -4.80) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 -420.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4184.0 840.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 -420.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4696.0 840.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 612.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 612.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2336.0 3072.0 -220.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1362 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (4)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    done (2) (4507751 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 7571 texinfos to 6043
    Reduced 331 texdatas to 298 (11661 bytes to 10318)
    Writing C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.bsp
    Wrote ZIP buffer, estimated size 68564, actual size 49724
    36 seconds elapsed
    -0.279400 -2.044524 0.000000
    0.355600 -1.986289 0.000000
    0.355600 -2.044524 0.000000
    -0.355600 -2.044524 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
    -0.279400 -2.044524 0.000000
    0.355600 -1.986289 0.000000
    0.355600 -2.044524 0.000000
    -0.355600 -2.044524 0.000000
    make_triangles:calc_triangle_representation: Cannot convert
    -0.050800 -1.690353 0.000000
    0.101600 -1.690353 0.000000
    -0.101600 -1.690353 0.000000
    -0.101600 -1.370356 0.000000
    make_triangles:calc_triangle_representation: Cannot convert

    ** Executing...
    ** Command: "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_2tower_v2.bsp" "C:\Program Files\Steam\Steamapps\common\Team Fortress 2\tf\maps\ctf_2tower_v2.bsp"
     
  6. Vel0city

    aa Vel0city func_fish

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  7. Samonthepeanut

    Samonthepeanut L1: Registered

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  8. Lampenpam

    aa Lampenpam

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  9. Samonthepeanut

    Samonthepeanut L1: Registered

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    Hey, is there a way to find a static_prop down to the coordinates?
     
  10. VEssex

    VEssex L2: Junior Member

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    View > "Go to coordinates"
     
  11. Samonthepeanut

    Samonthepeanut L1: Registered

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    I actually found a fix! The area portals were the problem, idk why, but removing them worked.
     
  12. Crash

    aa Crash func_nerd

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    Removing them fixed the problem, but introduced a new problem of hurting optimization a ton on the map.

    I suggest reading up on this on how they work. Generally a decompiled map needs the areaportals fixed up to get working again, but it'll show you where they all need to be.
     
  13. Samonthepeanut

    Samonthepeanut L1: Registered

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    CRASH!? dude! Your that guy that made the tutorials!.. Ahem... Thank you for your advice.
     
  14. Samonthepeanut

    Samonthepeanut L1: Registered

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    Fixed dat leak (finally), now, time to upload