weird leak

Discussion in 'Mapping Questions & Discussion' started by Simulacron, Apr 11, 2016.

  1. Simulacron

    Simulacron L6: Sharp Member

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    While I was compiling my map I saw in my compile log that my map is leaked, the wierd Thing is that the pointfile is going throught solid walls (no, their not func_detail). The Position of the leak was also changing after I recompiled the map and recreate the brush were the pointfile went through. I checked the compile log on interlopers.net but the only thing insteat of the leak was:
    findportalside: couldn't find a good match for which brush to assign to a portal near (6656.0 4096.0 960.0)
    Description:
    This error is usually followed by something like this:

    Leaf 0 Contents: (may vary)
    Leaf 1 contents: CONTENTS_SOLID (may vary, e.g. CONTENTS_WATER)
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID (ditto)
    This means that none of the brushes in leaf 0 or 1 that touches the portal
    has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents
    CONTENTS_SOLID
    Candidate brush IDs: [none or more brushnumbers]
    Usually, this error is caused by a leak, so fix it if it is.
    If it isn't, there is a (group of) brush(es) that is/are giving vbsp.exe a hard time to figure out your level.
    Apparently it cannot determine the boundaries of a certain portal. Maybe there is a large brush covering the area, maybe the area is just to complicated for poor vbsp to figure out.

    I don't know the details but usually turning entities to world brushes or vice-versa helps to fight the problem. Hell, just cutting a brush in two once helped me fight this problem.

    Solution:
    Find the given coordinates (or if a brush number is given search for the brush number) and see what you can do to to simplify the area (like turning brushes to func_detail). You should also check to see if the brushes are overlapping at any point.

    but when I go to the coordinates that are in the problem Report I end up outside the map where nothing is(also no center of an entity). What can I do tho solve this?
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    Attaching a VMF would probably help us help you.
     
    • Agree Agree x 1
  3. Simulacron

    Simulacron L6: Sharp Member

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    Here is the vmf, hope it helps
    Edit: I use the mayan and the Borneo assets, but didn't pack the vmf, I hope this isn't a Problem
    Edit: removed vmf
     
    Last edited: Apr 11, 2016
  4. Joshenkstone

    Joshenkstone L5: Dapper Member

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    or maybe a screenshot of hammer sometimes weird shapes cause leaks.

    Edit: nevermind you uploaded the vmf
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    Compiled totally fine for me. Probably, copy-everything-and-paste-into-a-new-vmf will solve your problem.
     
  6. Simulacron

    Simulacron L6: Sharp Member

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    ok, thanks. Now the map works (Will now try this before posting)
     
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