Weird Decompile errors

Discussion in 'Mapping Questions & Discussion' started by GhostFire04, May 26, 2018.

  1. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    So when I decompile a map (2fort to be exact) I get this error [warning] LzmaBuffer: Difference in LZMA data length: found 43,175 bytes, expected 43,172. the map loads funny with the message 1 or more textures have not been loaded would you like to save your map without them? and when I launch the game with the recompiled map its al weird and parts of the map are missing. When I try to decompile with all embedded files i get this:
    [warning] BspSource: Can't extract embedded files, caused by org.apache.commons.compress.archivers.zip.UnsupportedZipFeatureException: unsupported feature method 'LZMA' used in entry materials/maps/ctf_2fort/nature/blendgroundtogravel001_wvt_patch.vmt
    at org.apache.commons.compress.archivers.zip.ZipUtil.checkRequestedFeatures(ZipUtil.java:328)
    at org.apache.commons.compress.archivers.zip.ZipArchiveInputStream.read(ZipArchiveInputStream.java:374)
    at java.io.InputStream.read(Unknown Source)
    at java.nio.file.Files.copy(Unknown Source)
    at java.nio.file.Files.copy(Unknown Source)
    at info.ata4.bsplib.PakFile.unpack(PakFile.java:89)
    at info.ata4.bsplib.PakFile.unpack(PakFile.java:56)
    at info.ata4.bsplib.PakFile.unpack(PakFile.java:45)
    at info.ata4.bspsrc.BspSource.decompile(BspSource.java:107)
    at info.ata4.bspsrc.BspSource.run(BspSource.java:67)
    at info.ata4.bspsrc.gui.BspSourceFrame$5.run(BspSourceFrame.java:362)

    [warning] LzmaBuffer: Difference in LZMA data length: found 43,175 bytes, expected 43,172
    please help!
     
  2. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    428
    Positive Ratings:
    410
    Recompiling doesn't usually work too well; though, if you're looking for decompiled official maps, you can find them here
     
  3. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    Well I downloaded that and its the same issue when I recompile it all the textures are all weird like the lights didnt load and parts are missing.
     
  4. henke37

    aa henke37

    Messages:
    2,067
    Positive Ratings:
    503
    The file has been compressed. The decompiling tool is too old to support compressed files. Update the decompiler to a version that copes with compression. Or just decompress the file before decompiling it.
     
  5. AsG_Alligator

    aa AsG_Alligator qhull precision error

    Messages:
    581
    Positive Ratings:
    1,136
    For the love of god, dont do a millionth 2fort edit. Do something original, I beg you.
     
    • Agree Agree x 3
    • Funny Funny x 1
    • Respectfully Disagree Respectfully Disagree x 1
  6. Muddy

    aa Muddy Muddy

    Messages:
    2,450
    Positive Ratings:
    4,393
  7. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    I did and its the same issue.
    You wont see this! Why do you care! My friend just asked me to move the spawnpoints for his private server!
     
  8. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    I use the latest bspsouce. Do you recommend any others?
     
  9. Crash

    aa Crash func_nerd

    Messages:
    3,239
    Positive Ratings:
    5,197
    The link is a ready to open vmf file, you shouldn't have the same issue because you don't need to decompile it. Unless I'm missing something?
     
  10. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    I dont know dude. i can only tell you what i see
     
  11. Crash

    aa Crash func_nerd

    Messages:
    3,239
    Positive Ratings:
    5,197
    What are you doing with the file you are getting from the link? All you should need to do is open it in Hammer. But the error you are posting is a decompiler error?
     
  12. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    Yeah, when I load it it just says 1 texture(s) have not been loaded etc. and when i compile it it freezes on the same step everytime
     
  13. Startacker!

    aa Startacker! Dissociating in the Five Guy’s backroom

    Messages:
    639
    Positive Ratings:
    1,032
    Decompiled version of maps are usually very broken. Problems can range from invalid brushes to misaligned areaportals. You'll probably have to track those down and fix them yourself. The compile is taking a long time because it's a finished map, compiles take a long time at that stage.

    You're working with 2Fort, right? There's an older but still present official VMF of the map, you can find it here.
     
    • Agree Agree x 1
  14. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    Hey thanks I got the textures working myself but now im seeing through parts of the map
    ill figure that out myself
     
  15. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    Like this
     

    Attached Files:

  16. Vel0city

    aa Vel0city func_fish

    Messages:
    1,945
    Positive Ratings:
    1,568
    yeah that's an area portal being broken. it's a byproduct of decompiling. what does that door look like in Hammer?
     
  17. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    Never mind i fixed the areaportals! thanks for the response tho
     
  18. GhostFire04

    GhostFire04 L1: Registered

    Messages:
    10
    Positive Ratings:
    4
    HOLLY SHIT! I TALKED TO UEAKCRASH! AND I JUST NOTICED!
     
    • Funny Funny x 4
Tags: