Weird crashing issue - prop physics inside primitives

Discussion in 'Mapping Questions & Discussion' started by XFunc_CaRteR, Dec 17, 2009.

  1. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    The calculated Chaos guys sent me this email:

    'We tested the _a3 version on our full 30 slot server just now and it crashed again. Not soon, but later on when 2-3 points were already capped... If the crash is not caused by the entities, have a look at your physics props so that their "bounding box" isn't inside a wall. Sometimes that can cause stuff like this, even if nothing hits them'

    So basically, I have some prop_dynamics tied to doors and trains (what Unreal mappers would call "movers") that move through walls and primitives. Could this cause a crash partway into play?
     
  2. Monster Killer

    Monster Killer L1: Registered

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    I can not think how this would effect anything unless you have an event happen after a certain time or on a certain capture that relates to anything to do with the entity. Maybe if one of the props have to go through a brush, make sure that it is not solid, this may help.
     
    Last edited: Dec 17, 2009
  3. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    Actually, we made it all the way to the cap in the first round. It was only in the second it crashed - so it might be their server.

    It also might just be that it is a larger map, so needs to have more entities stripped out.

    I'm going to try to get a few more playtests done, to see if it crashes again.
     
    Last edited: Dec 17, 2009