Weird Compile Thing

Discussion in 'Mapping Questions & Discussion' started by noobtoob, Aug 31, 2018.

  1. noobtoob

    noobtoob L1: Registered

    Messages:
    18
    Positive Ratings:
    3
    So I was working on my map and when I went to compile it, instead of compiling my most recent save it just compiled my last compile. (if that makes sense). So it basically just opens an older version if I try to compile my most recent save. Any help would be greatly appreciated.

    Log:


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories_v2.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\noobi\OneDrive\Documents\ctf_factories_v2.vmf
    Patching WVT material: maps/ctf_factories_v2/egypt/sand_floor_blend_04_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 8680: WARNING, microbrush
    ..7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 8680: WARNING, microbrush
    ..7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Error! Entity sky_camera in solid volume! at 8405.0 -9705.0 288.0


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories_v2"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\users\noobi\onedrive\documents\ctf_factories_v2.bsp
    Error opening c:\users\noobi\onedrive\documents\ctf_factories_v2.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\noobi\OneDrive\Documents\ctf_factories_v2"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\noobi\onedrive\documents\ctf_factories_v2.bsp
    Error opening c:\users\noobi\onedrive\documents\ctf_factories_v2.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\noobi\OneDrive\Documents\ctf_factories_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_factories_v2.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "ctf_factories_v2" -steam
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    VBSP is failing due to this error:
    In the future, you can paste your compile log into this handy tool to check for errors.
     
    • Agree Agree x 2
    • Like Like x 1
  3. DrSquishy

    aa DrSquishy ???

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    I'd also be careful with this issue:
    ProcessBlock_Thread: 0...1...2...3...4...5...6.Brush 8680: WARNING, microbrush
    ..7...8...9...10 (0)

    It's not a major one but can cause some problems in your map.
     
    • Agree Agree x 2
    • Thanks Thanks x 1