Hi, Doing some work on my B5 vesrison and not sure what the cause is but... I'm getting some wierd colours on a rock textured displacements and a couple of models. In one spot I'm getting a gold colourd highlights - don't mind this one so much as it is a gold_heist map. In another spot - it looks like a grafitti dude has come by and sprayed a blue spot on a rock. I'm thinking that it has something to do with cubemaps - I have 1 in the entire map and there lies the rub - edicts. My map is HUGE - 4 stages - but it's HUGE and since it is so big I am already close to the max for edicts - I have to allow for 32 players and all their bullets/etc. Currently - it's about 1438 under showents. I just put in another 10 cubemaps and it puts the ents up to 1517. Seems to fix some of the texture things though. I know cubemaps are usually place at eye level but I'm scratching my head - I'd love to put in a tone of them everywhere but by doing so - if I said 'boo' the map would crash. So instead of putting them in at eyelevel I'm thinking of placing some in at a higher level i.e. in my small canyon 1 dead center, in the lake cave - one dead center over the lake area and on over the death pits. But no idea where to put the others in the main canyon. Can anyone give me any suggestions? Are cubemaps even the right way to go or is this a shadow controlling issue?