Hey there so i am new to mapping, and i started something involving a x3 upscaled version of the capbottom from Koth_Nucleus, and apparently the collision mesh is off. Hammer appears to have added a "floating" collision on top of the resized model, rather than having the collision be as it should, a large version of the capbottom from Koth_nucleus. So if anyone knows how to fix this, please tell me. Though for all i know it was a dumb screw up from me, and if so i'd thoroughly appreciate it if someone would tell me what it is. The image included gives the "In-Hammer" view of what i mean by screwed up collision mesh. Thanks and have a great day!