Discussion in 'Map Factory' started by tyler, Feb 24, 2012.
Name will change
Maps like this are why we need prop 8 Kappa
Alright, so, from what I played (which was through team-swaps/scrambles) ... it kinda sucked. It has potential, but it sucks.
What I notice so far is that it feels like the teams meet too soon and in too much force. This is either do to poor layout design, spawns too close, or just the sightline you have right around the turn.
Which segways into my next note... your map is way too open, there is no place I could go without having to deal with sniper fire from a sniper who I could barely see.
Mid is too open, it gives basically any ranged class a huge advantage.
Whoever takes the crossover usually wins...
And get rid of the random as heck hole in the ground. Visibility on it, is basically slim, and you can very easily walk into it, even if you are paying attention. (and a good possibility you can most of the time because you aren't worrying about where you're walking, you worrying about who's around you.)
Generally I had no fun on this map, and think that you need to do some major work to it.
I disagree with almost all of that criticism.
put a fucking house right in the fucking middle of the fucking map. it will solve all your fucking problems.
it was odd and my initial reaction was BAD. i feel like that big open sniper area and that tiny room that's hard to get to are pretty unfun to fight around. kinda feel like the area needs to be divided better or something to make it more fun.
I agree with all of Frozen's criticism.
Analysis of a "faster" PLR gametypes
Anyways. Thats just a thing on why I think that you need to think about your layout more and what I've thought of for flaws of "faster" plr. You can decide how to avoid them (I didn't feel like typing those out) You never did say what changes you were planning on making (at least, you didn't to me) and so if this seems redundant, oh well, good practice for me.
Take what you wish from this, I've done my analysis.
There's some actual feedback. Yes, I came to some of those conclusions myself, and am making adjustments based on them.
I think some of it is especially nitpicky for an alpha, but at least this time you see what's wrong rather than just saying some things.
well that's not how to deal with player feedback
nope not really
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