Weapon effects for different maps

Discussion in 'Games Talk' started by Pale Drake, May 31, 2015.

  1. Pale Drake

    Pale Drake L1: Registered

    Messages:
    3
    Positive Ratings:
    3
    How would you guys and gals feel if valve started making weapons or items that have different effects on different maps?

    Ex. Flamethrower on a snow map shoots out snow instead of fire and flares are snowballs.
     
  2. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    That would become very repetitive after a while.
     
  3. worMatty

    aa worMatty Repacking Evangelist

    Messages:
    1,072
    Positive Ratings:
    834
    How would I feel? I don't think I'd feel anything.
     
  4. Egan

    aa Egan

    Messages:
    1,318
    Positive Ratings:
    1,507
    There does seem to be a way to override existing content by packing in the same named files into your map which get loaded on top of server files but only for that map, according to the gameinfo.txt:

    In the past I've overridden the robot destruction core model with money for my watergate map, and here's a stunning spy skin I tested out just now with roflman:

    [​IMG]

    [​IMG]

    Anyway, it's probably possible to just override the particle pcf file where the flames are with a custom-made but same-ly-named pcf with like snowflake fire so on your snow map you have snow flames.
     
  5. Pale Drake

    Pale Drake L1: Registered

    Messages:
    3
    Positive Ratings:
    3
    They should make a festive rainblower that shoots snow. My post at the top doesn't have to be mandatory it could just apply to those with pyro-vision. Give some incentive to actually use the goggles.