We should have an Office / extra technology pack.

Discussion in 'Mapping Questions & Discussion' started by Tuaam, Dec 19, 2016.

  1. Tuaam

    Tuaam L6: Sharp Member

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    I was looking at old computer adverts for IBM, Apple, Commodore, and I was thinking that somebody should make a asset pack that extends onto the spytech theme, and goes into things like offices, computers, typewriters, desks, cabinets, and appropriate textures.

    A list of viable assets to be made for something like this:

    - Personal Computers (I know tf2 takes place in the 60s but they had terminals that connected to mainframe computers), like very old PC's, like Apple II's or something along the lines of that

    - Typewriters

    - Office Desks, for some reason they don't seem to have stuff like this in default tf2. Things like single office desks that can hold a PC / typewriter

    - Appliances like stoves, wooden tables, telephones, tape recorders

    - Prop physical media (Floppy disks, cassetes, punch cards, Tape Reels).

    -Office Cubicle walls

    - TV monitors / Monitors.

    - More large computer assets (Spytech computers)

    -Floor textures (Office Carpet, Hardwood Floors, Plaster Wall)

    - Background music (midi renditions of pop songs from that time, muzak)
     
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    Last edited: Dec 19, 2016
  2. dryerlint

    dryerlint L5: Dapper Member

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    We could definitely use some more TVs, monitors, or maybe even projector screens. It would certainly spice up the spytech scenes (giant red countdown clock on the wall, anyone?)
     
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  3. DogsRNice

    DogsRNice L1: Registered

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    I would like some generic office props
     
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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  5. DogsRNice

    DogsRNice L1: Registered

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    Something like THIS would fit into the game very well
     
  6. Tuaam

    Tuaam L6: Sharp Member

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    I know that PC's weren't a thing in the 60s, but it would be nice to have terminals or stuff like that
     
  7. nesman

    aa nesman oh god how did this get here

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    spytech has some of these but it would be cool to see a pack that added lots more like server room stuff as well.
     
  8. Fantasma

    aa Fantasma

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    We really shouldn't, the effect of all you listed can be achieved with existing spytech models and textures. The additions you suggest shouldn't be something that are planned without a map, I suggest making a map with the theme in mind, then making extra on the way instead because the theme doesn't seem standalone enough to be a pack or theme
     
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    • Respectfully Disagree Respectfully Disagree x 1
  9. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    I agree with fanta and I'll add that tf2 is focused around industrial settings. I feel like the office setting would take away from tf2 more than it adds to it.
     
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  10. Tuaam

    Tuaam L6: Sharp Member

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    Don't industrial settings include offices? Like Black Mesa? Despite having multiple industrial complexes in the proximity, it still sports many office complexes.

    What I was pointing to was Industrial Offices, like Warehouses. TF2 maps still have offices, but they're in an industrial setting. Like, it's not the two themes are completely opposite to each other. Industrial factories can have offices belonging to managers, so can warehouses, hell many of the maps that red and blu fight over have many office - like settings. My Idea was to simply add more to the spytech.
     
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  11. ibex

    aa ibex

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    Adding to Fanta and Fubar..

    I think "offices" mostly apply to out of bounds detail spaces, and there are quite a bit of unused assets lying hidden in the depths of the downloads section that might fit your bill. Most of the things described seem like detail/clutter that isn't necessarily modular or usable in lots of situations. Things like cubicles would also be terrible to traverse as a gameplay space. I think community efforts are better spent on resources that are applicable to many situations, like with frontline, where the most useful stuff isn't really the "military" assets, but the many variations in textures, skyboxes, and foilage (imo).

    I'd like to see some new spytech assets, but you really can't make many modular pieces that haven't already been done. If anything you'd be designing a giant landmark spytech prop to make your map standout i.e. nucleus.
     
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  12. dryerlint

    dryerlint L5: Dapper Member

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    Funny you should mention that... the small printer device on the right already exists in-game. I believe it's one of the props named "powerhouse_console".
     
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  13. DogsRNice

    DogsRNice L1: Registered

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    How did i not see that?
     
  14. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Spytech stuff does exist but there isn't much variety to it. Expanding the theme with more variants would prove useful I believe.
     
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  15. Pocket

    aa Pocket func_croc

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    A punch-card overlay you can slap a bunch of onto a desktop or floor would be nice and very easy to make. So would an old-timey adding machine (I think the '50s offices in Portal 2 had them). And I've been saying for years that an oscillating fan similar to this would be a nice thing to have. Paging @boomsta ...

    There are some props in the SFM leak that would go well in a pack like this too, if and when we can get somebody to make proper LODs for them. Potted plants, filing cabinets, that cigarette vending machine from Meet the Spy...
     
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  16. Tuaam

    Tuaam L6: Sharp Member

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    I had to do a research paper on the Apollo 11 computers, and that's called a peripheral device, which was an add on for the IBM System / 360 Machines back in the 60s.
     
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  17. boomsta

    boomsta L1: Registered

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    I would love to do stuff like that but I don't have much of a life since starting my job. Sorry! Maybe if I ever find time I can squeeze out some, it sounds fun.
     
  18. Tuaam

    Tuaam L6: Sharp Member

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    I could probably take some sketch photos and send them here

    And I'm okay at modeling and since it's appliances they're more easier to do imo