Ways to make a compile time load faster

Discussion in 'Mapping Questions & Discussion' started by RaVDice | trade.tf, Nov 12, 2018.

  1. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

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    Just need some info on making the compile time on my map load faster but not by running the map on fast.
     
  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    • Except for making your map simpler, there is no way to make VBSP faster (but VBSP is pretty fast anyway)
    • VVIS can be significantly sped up by applying certain visibility optimization techniques
      • Note: Sacrificing in-game performance to speed up the VVIS compile process is usually a bad trade-off; If you have to choose between suboptimal in-game performance or long compile times, the long compile times are worth it
    • VRAD can be sped up by applying lightmap optimization; that is, increasing the lightmap scale to decrease the number of lighting sample points
      • Note that high lightmap scales can look weird, and should generally only be used on faces where lighting is largely uniform, such as roofs facing the sky