waterlogged

Discussion in 'Map Factory' started by ChickenLover, Jul 6, 2009.

  1. ChickenLover

    ChickenLover L2: Junior Member

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    cp_waterlogged

    cp_waterlogged is a single stage attack/defend. There are a total of four points on the level. Points A, B, and C must be captured in order. BLU team wins by capturing point C. The fourth point, E, is optional and serves to open additional attack routes for BLU. E can be recaptured and can be held by either team. When E is captured, sluice gates open in multiple locations in the level and the water level raises. The opened gates and higher water level add new routes to attack from on points B and C.

    I'm currently playing with a feature where E also adds an additional minute to the clock when it is recaptured by RED. This gives RED a decision to make. Is adding another minute the clock worth closing the additional attack routes?

    Some of the custom content used in this level:
    [​IMG]
    [​IMG]
    [​IMG]

    Other custom assets include:
    * Ship
    * Willow Tree
    * Ship Wheel
    * Three Mooring Posts
    * Rope Pile
    * Anchor
    * Hammer
    * Mallet
    * Two Starfish
    * Scallop Shell
    * Two Sand textures
    * Rock texture
    * Rope texture
    * Water
    * Various material blends

    Assets in various stages of development:
    * Net
    * Net with Fish
    * Seaweed
    * Lighthouse
    * Bridge
    * Robot shark
     
    Last edited: Jan 21, 2012
  2. Tom Foolery

    Tom Foolery L1: Registered

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    Lookin' pretty sweet.
     
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  3. The_Ulf

    The_Ulf L6: Sharp Member

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    That's a hawt boat!
     
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  4. Steff0o

    Steff0o L6: Sharp Member

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    nice boat and props
     
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  5. ChickenLover

    ChickenLover L2: Junior Member

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    Necro bump for a big content update.

    Completion is still a ways off. The above screenshots are from the optional point Z.

    I'll be releasing all of the custom content together in a pack once I finish it.
     
  6. Ravidge

    aa Ravidge Grand Vizier

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    Looks very nice, But I have no idea how you're going to optimize it. Also I think I see 2 different water levels at the same time, Source engine doesn't like that.
     
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  7. ChickenLover

    ChickenLover L2: Junior Member

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    Yeah, I ran into the water issues many months ago when I was exploring to see if the level was even possible. I ended up making some adjustments to how the shaders work with the water. In the end I came up with two solutions. I'll play around with both when I start running tests and get feedback.
     
  8. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Very attractive. I approve.
     
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  9. Timberjaw

    Timberjaw L2: Junior Member

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    Looks very nice. I'm digging the style.

    It looks pretty open, but only a playtest would make that clear.
     
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  10. VIVA LA NWO

    VIVA LA NWO L2: Junior Member

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    Are you planning on releasing the boat map with all the cps? Looks like a fun gimmick. :>
     
  11. Randdalf

    aa Randdalf

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    Whoa nice. I think you should scale your water texture from 0.25 -> 1, makes it look a lot nicer.
     
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  12. ChickenLover

    ChickenLover L2: Junior Member

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    Thanks.

    Yeah, it is fairly open around that point. Z isn't really meant to see heavy fighting though as it is the optional point. It hasn't been playtested yet, but I imagine most of the heavy fighting will be on A, B and C still with minor battles on Z. Probably a lot of scout and demo skirmishes. There might be heavier fighting there after A and B are taken because of the cap point layout. I'll know more once I playtest.

    Hah, no. That is just one of the test areas in the level. That one was mostly for working out the entities and making sure everything would work like I imagined before I went crazy on it. What you see there is just a cap point model on the boat, Z at the top, and the C, B, A at the bottom going left to right. The concrete is where I was testing the water shaders.

    I have another test level that I use with all of the custom content. The textures, models, etc.

    The boat is capture point B though. There will be a battle on the boat! ;)

    Yeah, I probably will scale it a bit. When I start the playtests I'll be doing a lot of tweaks with the water I think since the level has a lot of it. Every area of the level in fact.
     
  13. Lancey

    aa Lancey Currently On: ?????

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    It's more beautiful than opening the Ark of the Covenant.
     
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  14. TheNeverman

    TheNeverman L1: Registered

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    sharp looking map. can't wait to take 'er for a spin and see how it plays...
     
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  15. ChickenLover

    ChickenLover L2: Junior Member

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    And another necro bump.

    This time there is a playable version! All points are in. Detail work still needs to be done.

    Time for a playtest!
     
  16. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Only necro I can't get mad at, because holy shit dude. Why isn't there a point D though?
     
  17. ChickenLover

    ChickenLover L2: Junior Member

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    Originally I was going to name the point Z. In fact some of the entities still have that name. I was hoping that a distant letter would help players recognize that it was not part of the trio of required points. I changed it to E later since the textures were already there for it. If it has the opposite effect and causes confusion I'll probably change it to D. ;)
     
  18. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Make it B for bonus c: two B points fuk da polees
     
  19. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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  20. ChickenLover

    ChickenLover L2: Junior Member

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    What about it? It's not my 209th release obviously. Just the file number I am working off of.