Waterfalls, displacements, and optimization?

Discussion in 'Mapping Questions & Discussion' started by Kreg, Aug 4, 2016.

  1. Kreg

    Kreg L2: Junior Member

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    Hello, I'm going to try and compact three things into this one topic for organization's sake.

    *First of all I'm wondering if someone could provide me with the information on how to create a waterfall in hammer.

    *Secondly, I was wondering if someone could provide me with a good explanation for making displacements. When I've used displacements thus far, I usually just create a few large brushes of the same scale that roughly covers the area I need terrain in. I was wondering if there was a better way of going about this.

    *Last of all, I have no knowledge of proper map optimization. I've heard a little about Hint brushes and Area Portals, but I haven't been able to get solid grasp on either.
     
  2. Vel0city

    aa Vel0city func_fish

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    1: there's a waterfall model in TF2 (used in Sawmill). If that doesn't fit your area, you can always have a scrolling texture on either a brush or a displacement (fubar has an old but still relevant tutorial here).

    2: you make displacements out of smaller brushes, not by making a huge brush with power 3 or 4. Freyja wrote some great articles on displacements, found here and here (for the 3D skybox).

    3: I'll refer again to the optimization bible: http://optimization.interlopers.net/ . Also, TopHattWaffle has some great video tutorials on YouTube, here is a start.
     
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  3. Nicky

    aa Nicky Lets try something new!

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    You can search "waterfall" in the model browser, and you'll be able to find a good waterfall prop, along with rocky/mountain wall props that go along with the waterfall.


    Here's a good tutorial: https://tf2maps.net/threads/guide-displacements-basic-construction-part-1.24966/

    This is a really good tutorial:
    View: https://www.youtube.com/watch?v=swBfUW-Bsxs
     
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  4. Kreg

    Kreg L2: Junior Member

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    Thank guys, I'll be sure to go through all of this