Waterfall that people can swim in :)

Discussion in 'Mapping Questions & Discussion' started by Chopin, Oct 11, 2009.

  1. Chopin

    Chopin L1: Registered

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    Hi!

    Look at my attachment for example... You see I would like to have waterfall there! That people can even swim in! Is this possible? Would have been awesome if someone could link me to some guides and tell me how i should do it. And, what water texture should I use on the water when it's going to be a lot of water. I don't won't it to take a lot of FPS from people. Thank you!

    sry for english :p
     
  2. The Political Gamer

    aa The Political Gamer

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    Hummm Lord Ned did it in [ame="http://forums.tf2maps.net/showthread.php?t=7402"]ARENA Hydroelectric - TF2Maps.net[/ame] I would ask him.
     
  3. Chopin

    Chopin L1: Registered

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    Can't see any waterfall on that map :/
     
  4. Cameron:D

    Cameron:D L6: Sharp Member

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    [ame="http://forums.tf2maps.net/showthread.php?t=167"][TUTORIAL] Flowing Water - TF2Maps.net[/ame]
     
  5. Tapp

    Tapp L10: Glamorous Member

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    you could probably just put a ladder over it, or alternatively a tf2 ladder (incredibly thin stairs) so give the basic effect.
     
  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    I don't think you'll have any luck getting a brush waterfall to work in Hammer. Water can't be seen on 2 levels at once and be rendered properly.

    There is the waterfall model from sawmill though. I used it in ctf_orient_b3 and made it non-solid so players could get in the cave behind it. However it doesn't have water 'properties' so players don't get wet and have water drops and it won't extinguish flames :(
     
  7. Terr

    aa Terr Cranky Coder

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    To clarify this, you can't have nice water ("expensive") visible at two heights at once, or the engine goes a little weird trying to flip between making one or the other the nice one, so you need to have one of them be "cheap" water. It's possible to have water visible at two different heights as long as you plan ahead and make an aesthetic tradeoff.