Water.

Discussion in 'Mapping Questions & Discussion' started by -Kirby-, Aug 7, 2009.

  1. -Kirby-

    -Kirby- L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Hello, TF2Maps.

    I would like you announce that I'm relatively new to Hammer. I started working with it about, say 2 months ago and there are some things I still do not know and/or get confused about.

    Yesterday, I started working on my map for the swamp contest. Yes, I know, 2 months of experience probably won't win me the contest, but when does anyone ever get a chance like this?

    Anyway, here is my question. I'm trying to apply water to an area (which has already been done), but have it overlapping a part of the ground next to it.

    I've done all I could with my knowledge. I've stretched the water, figuring that would work, but of course it didn't.

    If you don't understand what I mean, then think about 2Fort. You all know of the water in 2Fort. Now look at the beginning of the tube that you enter from the water to enter the sewers. You notice that water overlapping the tube through the whole tube itself? That's basically what I'm looking for, only on a smaller scale.

    Any help would be appreciated.

    By the way, 2,048x2,048 is really small from the looks of it.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    uhh... you just make the water brush bigger? or just put another one next to it? I don't quite understand the problem.
     
  3. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Positive Ratings:
    405
    It sounds like you're trying to make a nice natural shoreline, with a wavy border between the water and the land. (As opposed to a flat swimming-pool-like border.)

    To do this, you need to use "displacements" so that the ground is sloped into the water (you can't slope the water itself.)

    http://developer.valvesoftware.com/wiki/Hammer_Face_Edit_Disps

    Note that displacements have a set of special rules associated with them.
     
    Last edited: Aug 7, 2009
  4. -Kirby-

    -Kirby- L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Alright. Thanks a lot.

    But is it me, or is 2048x2048 too small? It only look big enough for an arena map, MAYBE.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    ...the contest isn't for a map of any type meant to be played. It's just detailing a scene within a specified area.
     
  6. -Kirby-

    -Kirby- L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Oh, I see. Cool then. So no respawn room time to consume my map making time. :D