Hello TF2maps! This is my first post here and i thought it would be a good place to ask for advice. In my map that i am currently working on for a school project (yes, a TF2 map for school :O) i am having problems with the water. I follow the instructions on the developers wiki, but everytime i start my map, the surface of the water is missing. However, once submerged everything seems to be fine. This is quite a problem as i have been frustrated with it for hours. I even tied it to a func_water_analog, dispite the note on the wiki. This works but only with cheap water, something i do not want. If anyone has any idea what may be wrong or has a more accurate tutorial to making water, please let me know! Maddin855. EDIT: Problem Solved, Thanks guys!
I do have a Leak, however upon loading the pointfile it makes no sense. It seems to bend around my brushes before going straight through the surface of the skybox. Being at a point where no lead to the void can be seen, its very puzzling.
areaportal brush doesn't touch two areas that causes a leak too areaportal cant touch dunc_Detail either
It seems i have solved my problem. I redid my skybox only to find that it is now in perfect conditon and everything is working as it should. Thank you for your help! (Free thanks for your efforts) Maddin855
The map is leaked. Water not showing is typically a sign of this, I've had it alot before. Compile your map (you may wish to check off the 'run after compile') and after it is compiled go to map> load pointfile. It should say "load default pointfile?" click yes and follow the red line to the leak. Repeat until the map is sealed. If it opens a browser window for the pointfile, it means that there are no more leaks Also, can we see this map?
I always wanted a prefab pack with Skyboxes on different sizes, because of this. Sometimes I just want to map something specifically to try out on GMod, and have to make a 1024³ skybox, and it pisses me off. Good to know that you solved your problem. It happened to me a lot, now when water surfaces don't render, I just look out for leaks.
Static prop models/props_mining/industrial_ceiling_lamp02.mdl outside the map (1648.00, -352.00, 261.07)
Areaportals aren't the only thing that can cause leaks. When in doubt, the leak is caused by the map leaking into the void. Ask that first, then if that's not the solution, it's probably an areaportal issue.