- May 9, 2010
- 10
- 0
Problem Solved!
func_water seems like it would work but there's no fog. I tried the water a 0 alpha texture and "$translucent" 1 but for some reason I got the same error in the console and I looked exactly the same.
EDIT: AHA! I got it! I've actually no idea why I didn't think of this sooner: "%compilenodraw" 1.
Here's the code I used if anyone else ever needs invisi-water.
func_water seems like it would work but there's no fog. I tried the water a 0 alpha texture and "$translucent" 1 but for some reason I got the same error in the console and I looked exactly the same.
EDIT: AHA! I got it! I've actually no idea why I didn't think of this sooner: "%compilenodraw" 1.
Here's the code I used if anyone else ever needs invisi-water.
Code:
"Water"
{
"%keywords" "tf"
"%tooltexture" "dev/tfwater_normal"
"%compilewater" 1
"%compilenodraw" 1
"$forcecheap" 1
"$translucent" 1
"$abovewater" 1
"$envmap" "env_cubemap"
"$scale" "[1 1]"
"$surfaceprop" "water"
"$bottommaterial" "water/water_2fort_beneath.vmt"
"$fogenable" 0
"$fogcolor" "{0 0 0}"
"$fogstart" "0"
"$fogend" "700"
"Water_DX60"
{
"$fallbackmaterial" "nature/water_dx70"
}
}
Last edited: