Water problem with cubemap.

Discussion in 'Mapping Questions & Discussion' started by Dog.vtf, Oct 23, 2017.

  1. Dog.vtf

    Dog.vtf L2: Junior Member

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    I Build a cubemap and everything else with a reflection stops displaying checkerboard textures.

    Except for the water.

    Does anyone have a solution?
     
  2. Lampenpam

    aa Lampenpam

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    Need more information how the water looks like. What water texture did you use for the water and how did you create it
     
  3. Dog.vtf

    Dog.vtf L2: Junior Member

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    it has the purple and black checkerboard texture when compiling. but when cubemaps are built it's the only thing with reflections that doesn't get rid of the checkerboard texture and does not build a proper reflection


    Water texture is water_well

    and I made it by creating a no draw brush and putting water on the visible face.
     
  4. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Did you try another water texture?
     
  5. Dog.vtf

    Dog.vtf L2: Junior Member

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    Yep. the original water was water_doublecross. my attempt at that was the change to water_well

    I've also figured out that I was forgetting to turn off mat_specular. and it turns out cubemaps aren't working at all.

    And there's always an error about a skybox or something.