[fixed]Water problem (bad render under water things) Ok, I have this problem since I start making this map, but now I'm really near to finish it, so it's time to solve the problem. I have this water, it's one brush, so only one cubemap is reflected. In most of time there is no problem with render it, but when I look on it i some special places, things under it are rendered really wierd. And trying lots of different setup of func_water_control didn't help. I have no idea what to do, so any suggestion (even it will be stupid) will be appreciated. Here are the screenshots of this mystery. I can do anything to help you, help me .