'Water' issues.

Discussion in 'Mapping Questions & Discussion' started by rjackson, Aug 18, 2009.

  1. rjackson

    rjackson L1: Registered

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    Hey again,

    Quick problem I'm having...

    I'm wanting to create a 'spill', I have a displacement map of water underneath the floor of my room, I've raised the geometry where I want the spill to show. Now here's the issue: In game, the water doesn't seem to render. If I noclip into this room, the water only renders at certain angles.

    How would I solve this problem?

    Pics attached:
     
  2. JoshuaC

    JoshuaC L7: Fancy Member

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    Did you actually make the water brush a displacement? If so, that's not gonna work at all.

    Water brushes are usually just normal world brushes with nodraw on all sides except for the top which usually has a water texture.
     
  3. Ninjilla

    Ninjilla L7: Fancy Member

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    the only way I could think of you making a spill is displacing the floor and putting the water into that.
     
  4. JoshuaC

    JoshuaC L7: Fancy Member

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    Better yet an overlay would be more ideal for this situation.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, i think you'll have to compromise with an overlay here.

    You could probably pull something fancy off, like lowering the floor of the prop-room by 16-32 units. So that you can fill it with the shallow spillage using actual water (ie func_water_analogue).

    Displacing the ground for a puddle would be.. over zealous, for this scenario.
     
  6. re1wind

    aa re1wind

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    Water doesn't have to be horizontal you know. It renders fine up to 30° slopes. Yes, water, not the analogue. Make several small water pyramids, height 1 or 1 inches, and then use the cut tool as much as you want to create the shape you want.

    Overlay is much easier & simpler though.
     
  7. Eternal

    Eternal L69: Deviant Member

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    From the sounds of your description it would also be more expensive than an overlay
     
  8. Terr

    aa Terr Cranky Coder

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    Maybe all of the hinted bugs are ones you don't notice unless you can get down into the water?