Water Drain

Discussion in 'Mapping Questions & Discussion' started by Algebraic, Jul 18, 2010.

  1. Algebraic

    Algebraic L1: Registered

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    Hello,
    I'm really new to mapping and have a question. This looked like the right place to ask, but if its not please redirect me.
    I want to have water, going down a slight slant, into a storm drain type thing. I looked around for a tutorial, but one i found was kinda confusing and it didn't look like the water i'm looking for. Just a VERY slight slant, not a waterfall. Thanks for any help, and if this has been asked before, sorry.
     
  2. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Source can't do fluid physics just yet.
     
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  3. temion

    temion L2: Junior Member

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    But it will with Portal 2. :)
     
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  4. Leminnes

    aa Leminnes

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    Ah, I can't wait. I hope they update TF2's engine as well. :D
     
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  5. Algebraic

    Algebraic L1: Registered

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    Ah, oh well. Hopefully i can still find something to put in its place. Thanks anyway.
     
  6. Micnax

    aa Micnax I maek map

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  7. Jakkarra

    Jakkarra L4: Comfortable Member

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    Portal two's fluid physics look a bit abstracted to me.

    ANother method of doing this would be to use the waterfall prop, dependant on how big you want the storm drain and the water.

    (Unless you could hide part of the waterfall prop behind a brush or something)

    THis method would have a very turbulent outcome, which i doubt you are looking for, but you might find it useful.
     
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  8. UberSprode

    UberSprode L1: Registered

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    The "fluids" in Portal 2 aren't a real simulation of liquid. It's just a trick with meta-balls moving along a spline.

    One option would be to use one of the animated refraction textures used in the water shader by itself on a brush. You won't get reflections or the underwater fog, but if used creatively can look convincing enough.
    I'm pretty sure its one of the methods used in this video (along with some custom models with an animated refraction texture), and it looks pretty spectacular.
    http://www.youtube.com/watch?v=i3bPjEbenew
     
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  9. Pocket

    aa Pocket func_croc

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    A combination of a custom prop and particle effects (for the splash at the bottom) is probably the best bet. But it would be a challenge to make. Getting the water to animate would require material proxies, plus there's the whole business with learning to model in the first place.

    Also I'm pretty sure they're not going to update Team Fortress 2 to use Source Engine 2011, as it looks like a radically different engine (like the shift from GoldSrc to Source) and would require a much higher-end machine.
     
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  10. Lancey

    aa Lancey Currently On: ?????

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    Yes... fluid physics...
     
  11. nik

    nik L12: Fabulous Member

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    if you weren't doing a slant, I was just going to suggest making a water block and moves down slowly, with some drainage sound being played :\
     
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  12. Jakkarra

    Jakkarra L4: Comfortable Member

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    Isnt there a method for placing slanted water? i seem to remember a tutorial teaching one such an act, it either used Cheap water or material proxies, i can't quite recall which.
     
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  13. UGLYdumpling

    UGLYdumpling L3: Member

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    There's a waterfall in tf2 with an animated texture ? I know nothing of how the effect is achieved, but it hasn't been mentioned yet.
     
  14. Acumen

    aa Acumen Annoyer

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    it's in the "props_forest"-folder. it's basically 2 duplicated model layers ontop of each other and a scrolling texture applied to it in order to achieve the effect.

    but i don't know whether your post was rhetorical/sarcastic :D
     
  15. Algebraic

    Algebraic L1: Registered

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    So many different methods....so i have 1 question, which would be the easiest with the greatest effect? Basically, this is for my artpass submission. I want a storm drain that has water going down into that center-bridge area of the map. Around the area infront of point A. Then i want another storm drain (basically infront of point B) draining into the same place. Now that you know my plans, any suggestions? Keep in mind im new to mapping and might not get everything you say :blushing:
     
  16. Algebraic

    Algebraic L1: Registered

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    Ignore this post.
     
    Last edited: Jul 22, 2010