Water display bug? Pixel Drag-like issue.

Discussion in 'Mapping Questions & Discussion' started by ExiMaster, Aug 1, 2014.

  1. ExiMaster

    ExiMaster L1: Registered

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    If you fly your camera over the water it like takes a screenshot of whats underneath the water and displays it on the top and its locked on your screen like a bug on your monitor.

    I don't know if this is tied to it but I added a crap ton of nodraw brushes under the map to combine and split visleafs and cover up behind displacements when this problem started.

    Yes I have a water_lod_control and no nodraw brushes even go inside the water brush. There are 44 env_cubemaps in the world.

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    Last edited: Aug 1, 2014
  2. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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  3. takabuschik

    aa takabuschik

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    Some things I can think of:

    -make sure there's no leaks
    -all water brush sides BUT the top one have to be nodraw
    -water texture is not the [water texture name]_beneath texture
     
  4. ExiMaster

    ExiMaster L1: Registered

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    My bad completely, the issue was 2 different water style faces. The beach had 2fort water and the forest had sawmill water but the idea sparked from Tumbolisu's post so ty.