Water acts wierd

Discussion in 'Mapping Questions & Discussion' started by RaTcHeT302, Dec 24, 2010.

  1. RaTcHeT302

    RaTcHeT302 L1: Registered

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    http://www.youtube.com/watch?v=qaX6SXAKiSU :O
    Hello, I am having a small problem, when I get near the water it looks better but if I go a bit back with my choosen class it will have a crappy aspect (don't know how to describe it). Is there a way to fix it?

    PS : I am using HDR.
     
    Last edited: Dec 24, 2010
  2. Hell-met

    Hell-met L1: Registered

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    don't use hl2 water
     
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  3. SapphireIce

    SapphireIce L1: Registered

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    Dunno what your problem. Have you tried placing a cubemap on the surface of the water? (if you did, did you use the buildcubemap command?)
     
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  4. RaTcHeT302

    RaTcHeT302 L1: Registered

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    Oh, that was the problem. :facepalm:

    Yes, I placed a cubemap and builded them but thanks anyway.
     
  5. RaTcHeT302

    RaTcHeT302 L1: Registered

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    I used tf2 water and walls inside the pool don't show, they are invisible (after I enter water).
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Sounds like you have a leak. You need to seal your map from the void and recompile.

    Load your pointfile to find the hole.
     
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  7. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    yes in order for there to be no leaks you must make sure that you either use the cordon tool to box off the area you want to test or enclose your map in a giant hollowed out nodraw box to stop things from getting to the "void" aka black area of the render world.
     
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  8. RaTcHeT302

    RaTcHeT302 L1: Registered

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    In the end there was a really tiny leak, I managed to find it and fix it, now it works like a charm, thanks. ;)
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Please, PLEASE do not put a box around your map. It makes your compile time take forever and increases your file size unreasonably. Putting a box around your map is OK for a quick fix for a test, but not something you wanna release to the public.

    It's not hard to find a leak, just load your pointfile and look at your 2d views and/or unload all your visgroups so you can find it (the red line) amongst all your geometry then load them back up again.
     
  10. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    well derp! Lol
    Of course not for a public release, I said just to test things out. xD
    Silly Man ;)
     
  11. Moose

    Moose L6: Sharp Member

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    You never said anything about only enclosing maps in nodraw for testing, so it's perfectly reasonable that he would want to clarify.

    I don't think it's a good idea no matter how you look at it, anyways. You're still just going to have to solve it before releasing a map, and compile time will make up for any time lost trying to fix the leak.
     
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  12. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    For the future, ill suggest you to look your compile log through using this: http://www.interlopers.net/errors

    This program scans your compile log for errors, tells you how you can fix them and how serious they damage your map ;)