Waste (Arena)

Discussion in 'Map Factory' started by Icarus, Mar 18, 2009.

  1. Icarus

    aa Icarus

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    Waste (Arena)
    by Eric "Icarus" Wong
    Email: ericgfwong@hotmail.com
    Download from FPSBanana
    Download from TF2Maps

    Team Fortress Arena
    The middle capture point fighting area for Waste (PL) has been extensively reworked and customized for TF2 Arena play. Teams are given multiple entrances to the central area, each with their own advantages and disadvantages.


    Objective:
    Your team must either eliminate all players on the opposing team or capture the control point that will be activated during the round.

    Other Notes:
    There is no respawning in Arena mode.

    -----------------------------------

    INSTALLATION:
    Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the thumbnail in the Map List.

    FILES:
    arena_waste_final.bsp ;The map itself
    menu_thumb_arena_waste_final.vtf ;Map list image
    menu_thumb_arena_waste_final.vmf ;Map list thumbnail
    readme_arena_waste.txt ;Important information

    Special Thanks:
    www.tf2maps.net -- for all their support and gameday servers
    Clan Woof -- for being awesome
     
    Last edited: Apr 29, 2009
  2. YM

    aa YM LVL100 YM

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    pl, cp, arena.... you're just milking it now... :p
     
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  3. Solynth

    Solynth L5: Dapper Member

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    It's so pretty *Drools*

    Milking it is fine with me. :p.
     
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  4. Hellfire

    Hellfire L9: Fashionable Member

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    tell me..how do u make that smoke comming out of pipes?
     
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  5. Icarus

    aa Icarus

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    Entity: info_particle_system

    Particle Systems:
    smoke_blackbillow_skybox
    smoke_whitebillow_skybox
     
  6. Hellfire

    Hellfire L9: Fashionable Member

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    thx
     
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  7. The Gabage-Min

    The Gabage-Min L1: Registered

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    Waste is one of the best looking maps I've seen almost ever. I gotta say well done.
     
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  8. Icarus

    aa Icarus

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    Thanks for the gameday extension.

    Bump for feedback. Test 8 was a release candidate.
     
  9. MungoKing

    MungoKing L3: Member

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    Fun arena map for just about any class, the only problem being survivability- all matches seemed to end extremely quickly. I think you either need to move up the deep water the corner turns of the sewer area, or add in some small healthpacks somewhere. Getting lit on fire by a pyro often meant death if you didn't have a medic on your team. Other than it's a great map, especially for scout :thumbup1:
     
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  10. Icarus

    aa Icarus

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    For an arena map, I thought the round lengths were just right. matches ended shortly after the central control point was enabled. Anyone else's thoughts on survivability?

    Gameday was a bit sparse in population when Waste rotated in. IIRC the most we had was 6v6
     
    Last edited: Apr 10, 2009
  11. Sgt Frag

    Sgt Frag L14: Epic Member

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    Seems like everyone complains if there isn't health, water or both.

    Water is good for fire but nothing else.

    Health is good for everyone.

    Still, being on fire trying to survive doesn't garantee either will help.

    I think at least one small health in every arena map is a good thing, at least everytime I test someone says I need it (except for you Ic :) )

    I've been talked into adding some in Hoover. Most likely in the lower section instead of ammo, but I have mixed feelings, I wanted that ammo for spies... Don't want health too close to point, not sure how it'll end up.
     
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  12. Icarus

    aa Icarus

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    /me hates health on arenas that take no risk to use

    If I ever place health on an arena map, it should be in an extremely high-risk area like in Lumberyard or Watchtower. I have none of these areas in my map, especially since it implements rotational symmetry instead of reflectional symmetry.
     
  13. Icarus

    aa Icarus

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    I am proud to announce the completion of Waste (Arena)!

    Waste (Arena)
    by Eric "Icarus" Wong
    Download from FPSBanana
    Download from TF2Maps

    [​IMG]

    INSTALLATION:
    Unpack the contents of the .rar into your tf directory. Keeping the folder system intact
    will allow you to see the thumbnail in the Map List.

    FILES:
    arena_waste_final.bsp ;The map itself
    menu_thumb_arena_waste_final.vtf ;Map list image
    menu_thumb_arena_waste_final.vmf ;Map list thumbnail
    readme_arena_waste.txt ;Important information

    Special Thanks:
    www.tf2maps.net -- for all their support and gameday servers
    Clan Woof -- for being awesome
     
  14. Hellfire

    Hellfire L9: Fashionable Member

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    any changes in final version?
     
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  15. Icarus

    aa Icarus

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    a few... I thought if would be more fun to leave players to find out themselves for the final
     
  16. Zanpa

    Zanpa L4: Comfortable Member

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    You don't want to use "arena_waste" in case it became official ?
     
  17. Icarus

    aa Icarus

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    _final doesn't show up on loading screens, so why not?
     
  18. captainAngry

    captainAngry L7: Fancy Member

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    We love the CP and PL versions on our server and I'm sure we'll like this one too.