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Warning: VIS decompression overrun

Discussion in 'Mapping Questions & Discussion' started by tovilovan, Jul 19, 2009.

  1. tovilovan

    tovilovan L6: Sharp Member

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    When I compile my map and run it in tf2, the console comes up with the text "Warning: VIS decompression overrun" four or five times, followed by the computer freezing. Nothing works, not clicking anywhere not alt+tab, not ctrl+alt+delete, only pressing the power button until it shuts off. I have no idea what causes this problem but it's really irritating. I include the .vmf file if that might help.
     
  2. Psy

    aa Psy The Imp Queen

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    I think this issue is caused by running Fast VIS.
     
  3. Trotim

    aa Trotim

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    • Thanks Thanks x 1
    Last edited: Jul 19, 2009
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The 3D skybox has no vis leaves, so the problem isn't there.
     
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  5. Trotim

    aa Trotim

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    Just compiled it with all settings on normal, no HDR, and it worked fine. It's playable.
    (Screenie)

    EDIT:
    It's not; I just compiled it with Fast VIS aswell, no crashing.
     
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    Last edited: Jul 19, 2009
  6. Open Blade

    Open Blade L7: Fancy Member

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    Yup, I've run Fast VIS several times before and no crashes.
     
  7. tovilovan

    tovilovan L6: Sharp Member

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    It still crashes when I compile it with normal settings... might have something to do with my computer?

    How much is "too many visleaves"? Im trying to make some detailing now but... the map isn't extremely huge, is it? I really like to test this map on this gameday so help is appreciated.

    EDIT: If you could send me the .bsp, trotim?
     
    Last edited: Jul 22, 2009
  8. Nutomic

    Nutomic L11: Posh Member

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    Maybe you should try and use more func_detail?
     
  9. Trotim

    aa Trotim

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    There, but I'm not sure if it's the Fast VIS or the normal version. Sorry, can't access the SDK at the moment =/
     
  10. tovilovan

    tovilovan L6: Sharp Member

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    File not found =/

    I have detailed most of the map now, and it seems like it works, but now I get the Error message "WINDOWS reported following error: file not found" in the compile log.


    I've had this error on another map but I can't remember how I solved it...
     
  11. Trotim

    aa Trotim

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    Well where exactly does it say that, i.e. which file can't be found?
     
  12. tovilovan

    tovilovan L6: Sharp Member

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    The vBSP process works fine, but when it comes to vvis and vrad they both say "file cannot be found", and then the compilation process stops.
     
  13. tovilovan

    tovilovan L6: Sharp Member

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    I solved it.
     
    Last edited: Jul 24, 2009