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warning - face vectors parallel to face normal. bad lighting will be produced

Discussion in 'Mapping Questions & Discussion' started by Buster Charlie, Dec 7, 2007.

  1. Buster Charlie

    Buster Charlie Guest

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    Any fix to this rad error?

    " warning - face vectors parallel to face normal. bad lighting will be produced"
     
  2. Crimson

    Crimson L3: Member

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    If I remember correctly that is caused by a leak, atleast in some cases. I had one yesterday and I had a small crevice that was leaking light. First check your problems list (alt+p) and see if its there. If it is just a bad face you can just remake it or fix it. If you have a leak load your pointfile or whatever its called and look for the red line to show you where the leak is.
     
  3. Buster Charlie

    Buster Charlie Guest

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    I'm sure it's not a leak, well at least the log shows no leak. I even tried cordoning off an area. the valve resource says there is no known fix, not sure who else saw this?
     
  4. gnat

    gnat Guest

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    just delete the offending brush and rebuild it. hit alt+P in hammer to show problems, it should be listed, then just go to the error and delete.

    worked for me.
     
  5. Buster Charlie

    Buster Charlie Guest

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    I'll try that, but I dont think it showed up in hammer, just compile.. But i'll double check.
     
  6. Snipergen

    Snipergen L13: Stunning Member

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    face vector = normal... hmm.. can you re-orient that brush? rotate it 180 degrees.
     
  7. spaceweasels

    aa spaceweasels

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    The other thing to try, if you know which brush is the troublesome one, is to make it into a func_detail or func_brush.