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  1. Kobolite

    aa Kobolite Eternally floating through time and space

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    koth_warmth_a1 - the first version of koth_warmth

    this is A1 of koth_warmth. i made this map a year ago but i stopped mapping. but i picked up hammer again and continued my first ever tf2 map
    feedback would be nice of course.
     
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  2. Micnax

    aa Micnax I maek map

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    Looks like a great start! Can't see any glaring issues in the screenshots, throw it up for a testing session on the server!
     
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  3. Micnax

    aa Micnax I maek map

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    You can enter the TF2Maps Steam chat or Discord server and type:
    !add <map filename> <download link> <notes>

    <map filename> = the filename of your map with the version string (but leave out the .bsp extension)
    <download link> = direct download link to your map (you can get it by right clicking the Download Now link at the top of this page and doing 'Copy Link Location')
    <notes> = Any notes you want the server admins to see when playtesting your map (requests to extend time limit etc.)
     
  4. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    336
  5. Kobolite

    aa Kobolite Eternally floating through time and space

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    Positive Ratings:
    336
    changelog A2
    1 added new building on top of the control point to prevent some annoying sniper sightlines
    2 changed sky_hydro_01 to sky_morningsnow_01 that also changed the theming of the map from desert/constuction to mountain/construction
    3 added a secret cow easter egg
    4 lowered the water
    5 centered the control point
    6 added no-build zones on the control point (sorry uncle dane)
    7 changed some health and ammo
    and now the biggest change
    8 added a jimi jam poster

    Read the rest of this update entry...
     
  6. Kobolite

    aa Kobolite Eternally floating through time and space

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    changelog A3
    1 added a new flank area next to the control point
    2 made the water area bigger with a dropdown from the flank
    3 lowered the water
    4 added a deathpit
    5 moved some props around
    6 added glass on the building above the control point
    7 did some deatiling to get the construction feel going
    8 changed some health and ammo
    9 removed the cow easter egg (it will come back)
    10 more no-build zones around control point

    Read the rest of this update entry...
     
  7. Kobolite

    aa Kobolite Eternally floating through time and space

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    A3B fixed the glass added some props in the flank area and ran the compiler in normal options(i uploaded the original A3 with the fast options enabled and then the maps looks uglier)

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  8. Floof Waffles

    Floof Waffles L4: Comfortable Member

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    Voted for it on the Workshop! (And commented, but you already knew that)
    I wish you luck and I hope it gets in!
     
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  9. Kobolite

    aa Kobolite Eternally floating through time and space

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    little preview to the next version a4 or b1
    ---------------------------------------------------------------------------------------------------------------------------------
    [​IMG]
     
    Last edited: Apr 23, 2017
  10. Kobolite

    aa Kobolite Eternally floating through time and space

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    changelog a4 maybe pre-beta update
    ------------------------------------------------------------------------
    1 changed skybox to make the map brighter
    2 changed the dropdown to point to remove fall damage
    3 made some mountain detail on both side
    4 added a moving train
    5 added some cliff sound effects
    6 changed some doorways
    7 added arrow signs
    8 removed the death pit and replaced it with the old wall with crate
    9 added some small healthpacks to the useless space next to the ramp up to the small building
    ------------------------------------------------------------------------
    things that i want to happen with the map
    1 change the volume of the sound
    it's a bit loud at the moment
    2 maybe get some highlander testing going
    3 want feedback so i can think about making it a5 or b1

    Read the rest of this update entry...
     
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  11. Kobolite

    aa Kobolite Eternally floating through time and space

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    changelog B1
    1 added a 3D skybox
    2 did alot of detailing
    3 made a new small ammo pack
    4 deleted some trees next to train
    5 made train go faster
    6 added tiny forest area next to train
    7 fixed a stupid annoying bug

    Read the rest of this update entry...
     
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  12. Floof Waffles

    Floof Waffles L4: Comfortable Member

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    Good to see this get updated!
    Love it when that happens.
     
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  13. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    How did you make that background for your map? Did y stack those brushes behind and on top of one another?
     
  14. Kobolite

    aa Kobolite Eternally floating through time and space

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    What do you mean with background exactly?
     
  15. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    The mountains in the skybox. Sorry i was forgetting the word.
     
  16. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    336
  17. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
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    Positive Ratings:
    154
  18. Kobolite

    aa Kobolite Eternally floating through time and space

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    Positive Ratings:
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    changelog B2
    1 changed the spawns so it isn't overscaled
    2 changed the building after spawns
    3 changed the bridge from the little building to mid
    4 detailed everything except some ramps that maybe be changed to stairs
    5 fixed most of the z-fighting
    6 made the train go a little bit faster
    [​IMG]

    Read the rest of this update entry...
     
  19. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    336
  20. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    336
    changelog B3
    1 removed some no-bould zones bexause some engies were very upset about that
    2 fixed some clipping issues
    3 did so more detailing
    4 added a little spotlight on top of the dropdown building with a really cool yellow light that i find really nice looking

    Read the rest of this update entry...
     
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