Warfare

Discussion in 'Map Factory' started by Gadget, Apr 20, 2009.

  1. Gadget

    aa Gadget

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    I've been working on a remake of the Team Fortress Classic map Warpath...

    * Updated to Alpha 3 with major changes of Red's first control point area
     
    Last edited: Sep 17, 2009
  2. Engineer

    aa Engineer

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    I think that there is a warpath remake already...
     
  3. Annihilatorza

    Annihilatorza L1: Registered

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    Its Looking Good, but the Bridge in screen shot 1 looks kinda odd due to its angle, maybe add some supports underneath it.

    I am worried in the 3rd shot buy the cap point it might turn in a bit of spam fest due to the closeness of the walls.
     
  4. Gadget

    aa Gadget

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    a good one?


    Don't worry too much about the visuals for now. You're right about the size of the last area but that's what I have to find out - does it need to be bigger?... this can only be decided after some playtesting.
     
  5. Randdalf

    aa Randdalf

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    The current warpath remake is much-loved by pubbies, for frankly, no good reason. It's completely broken in many ways. Looking forward to the good version :)
     
  6. Annihilatorza

    Annihilatorza L1: Registered

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    Thats True.
    So what if there is another map let the best remake win :)
     
  7. drp

    aa drp

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    not a good one.
     
  8. iQue

    iQue L1: Registered

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    Simply put, it's just impossible to make this any worse than the warpath port that is already made. It's not well designed, looks ugly and is just one big spamfest most of the time.

    This looks completely different. Keep it up :)

    Just remember that TF2 is completely different game from TFC, so don't be afraid to make the map "too different".
     
  9. HeaH

    HeaH L8: Fancy Shmancy Member

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    Can we see a bigger screenshot of that middle point? :)
     
  10. Gadget

    aa Gadget

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    ok, here's some more screenshot material of the middle point (click to enlarge):

    Column 1 Column 2 Column 3
    [​IMG] [​IMG] [​IMG]
     
  11. StoneFrog

    StoneFrog L6: Sharp Member

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    I hated warpath. Nothing but a haven for bunnyhopping medics. This looks promising though, and certainly more visually appealing than the current remake. :)
     
  12. uma plata

    uma plata L6: Sharp Member

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    Nope.

    This looks promising. Warpath is much beloved in the community, even though all the iterations for TF2 have sucked bad.

    I think you may be on the right path, will check it out later
     
  13. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    I'm very impressed, this looks like a great remake! The changes you've made look very well chosen, already, and I think this would have the potential to be played competitively even if it keeps up looking this sharp. ^_^

    Good luck! <3
     
  14. trainRiderJ

    trainRiderJ L5: Dapper Member

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    I would consider removing the destructable walls from the lower path between mid and point 2. Having them there just serves to slow down gameplay for no real reason, and the third path is all but necessary considering how close together and narrow the other two paths are. One way or the other, I would try to widen the paths/areas between 2 and 3.

    Similarly, there's only one path between 1 and 2, which is going to stalemate a lot of games and generally slow down the pace. Think of granary/well/badlands. Each has three distinct options to approach the last point from, and a variety of ways to get to those positions. Your map currently is way too limited.

    That said, I think the map has a lot of potential. The middle point in particular I think will be a lot of fun. Just be sure to keep the "big three" valve push maps in mind when you're designing your maps. Will my players have enough options in taking a point? Are the paths and areas too small or too big? How many chokes can a sniper or demo lock down at once? Are there logical places for a medic to stand? etc etc
     
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  15. ColdFire

    ColdFire L2: Junior Member

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    I'm not sure the rock next to the bridge on the red side is as big as the little shed with no door on the blu side.
    About the rest, it's warpath even with so many changes, so I can't wait to see your next builds.

    About warpath remakes, take a look at cp_warpath3, it's not too bad and I like the details on it
     
  16. captainAngry

    captainAngry L7: Fancy Member

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    This version seems alright. It's a little rough to make a good judgement on it and the missing light in one of the spawn rooms kills any chance of having a balanced game on the map since you have to wander around for a while before you find your way out. It looks promising though.

    I look forward to future versions.
    [​IMG]
     
  17. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    Some paths seems a little narrow and long. Only one path from first to 2nd?
     
    Last edited: May 29, 2009
  18. Gadget

    aa Gadget

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    Which paths are you exactly talking about? It's based on the warpath layout so I'm probably not gonna change that. There's a lot of people who like to play that layout (me included).

    Thanks for all the feedback. I'm just working on cp_oilrig...finishing a new version for next week's gameday (one that is more like the first one I've built) and I'm going to fix a couple of things you all mentioned and get alpha2 out in the next one or two weeks.
     
  19. kankle_king

    kankle_king L4: Comfortable Member

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    No the version out now sucks, so I would say give this a try. From the screens it looks really cool already, so keep at it! :)
     
  20. Lazy Eskimo

    Lazy Eskimo L2: Junior Member

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    http://img192.imageshack.us/i/cpwarfarea10001.jpg/
    You have to be freaking insane to charge up this. If going down just spam rockets down it. Which is mind numbing spamming rockets at the bottom of long skinny path. :bored:

    http://img195.imageshack.us/i/cpwarfarea10002.jpg/
    Two teams stand on other sides and spam insane amount. :(

    http://img36.imageshack.us/i/cpwarfarea10003.jpg/
    If this is the only path from 1st to 2nd cp it won't hold up to traffic. I suggest adding another path.

    If you make another path I think it still needs a tweak or 2. I think putting a ramp in middle of side walkway would be good so you can make transitions. Maybe put a walkway on other side for options? It's a bit too hard to come out of your first cp attacking this path. You go through the entrance choke and it opens up with other team having vertical advantage.

    http://img198.imageshack.us/i/cpwarfarea10004.jpg/
    When other side tries to come out of these paths they are left in the open being shot at from many different places with cover. :(

    The current paths make soldier overpowered and destroy scout. They don't provide variety and make it extremely hard to push past.

    If people like spamming down tunnels then they can play on a map that's just one long tunnel. :mad: